Remove Fun Remove Game Remove Interaction Remove Learning Environment
article thumbnail

Gamification vs Game-Based eLearning: Do You know the Difference?

Gyrus

However, the term gamification is often mixed up with another term known as game-based learning. Gamification is not a game and does not imply that learners will be playing video games and learn through it. Gamification is the technique of using game elements and mechanics in the learning environment.

article thumbnail

What Pokémon Go Means to the Learning Industry

Gyrus

It has already surpassed Candy Crush as the biggest mobile game in US History (Mac Rumors). People are so engrossed in the game that they are watching their phone as opposed to their surroundings, and placing themselves in serious jeopardy; all for the reward of “catching ‘em all” before their friends. Gamification.

professionals

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

7 Ideas for Virtual Back to School Events

AccelEvents

Consider playing an ice breaker game , introducing everyone, and showing the family your “virtual” classroom. . You can consider spicing up the virtual with a Bitmoji virtual classroom , which can be fun and relatively easy to make. Escape rooms are very fun. Hosting a craft night is fun and always engaging!

Virtual 52
article thumbnail

7 Ideas for Virtual Back to School Events

AccelEvents

Consider playing an ice breaker game , introducing everyone, and showing the family your “virtual” classroom. . You can consider spicing up the virtual with a Bitmoji virtual classroom , which can be fun and relatively easy to make. Escape rooms are very fun. Hosting a craft night is fun and always engaging!

Virtual 52
article thumbnail

How to Design an Effective Nonprofit Staff Retreat: A Lesson from Life

Beth's Blog: How Nonprofits Can Use Social Media

There would be plenty of activities that asked me to think hard, interact with colleagues, move around the room, and spend some time in personal reflection. And of course, we’d have fun while we did all of these things. Step 3: Transfer of Learning. Learning transfer is the heart of any learning event.

Design 90
article thumbnail

Gaming the Talkback Experience with the Signtific What If? Machine

Museum 2.0

Jane McGonigal and the folks from IFTF have released a new future-casting game/collaborative experience called Signtific Lab. It's fun, I learn something, I'm challenged to contribute something meaningful, and I connect with other users. machines) for informal learning environments? In other words, it's way better.

Game 24
article thumbnail

How To Think Like An Instructional Designer for Your Nonprofit Trainings

Beth's Blog: How Nonprofits Can Use Social Media

You also need to consider the learning environment, any constraints, the delivery options, and the timeline for the project. I have learned the feng shui of how classroom setup impacts interaction and learning. The physical space you are working in will also help inform your design.