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Gamification vs Game-Based eLearning: Do You know the Difference?

Gyrus

However, the term gamification is often mixed up with another term known as game-based learning. Gamification is not a game and does not imply that learners will be playing video games and learn through it. Gamification is the technique of using game elements and mechanics in the learning environment.

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Nonprofits Who are Making A Difference Through Play

Beth's Blog: How Nonprofits Can Use Social Media

Note from Beth: I’ve been a fan of the Games for Change Festival since I first attended in 2006. Video games are big — bigger than Hollywood in terms of revenue, as a $66 billion global industry. and 47% of whom are female, spend a collective 3 billion hours per week on digital games! You can register here. In Education.

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What Pokémon Go Means to the Learning Industry

Gyrus

What Pokémon Go Means to the Learning Industry. It has already surpassed Candy Crush as the biggest mobile game in US History (Mac Rumors). So, how can this apply to the corporate learning environment? Pokémon Go is a phenomenon which is quickly taking over our cell phones. Augmented Reality. Gamification.

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7 Ideas for Virtual Back to School Events

AccelEvents

Consider playing an ice breaker game , introducing everyone, and showing the family your “virtual” classroom. . If you can provide a lot more color and uniqueness for your kids, you may be able to find ways to spice up the online learning environment. Try to find something that all ages could interact with.

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7 Ideas for Virtual Back to School Events

AccelEvents

Consider playing an ice breaker game , introducing everyone, and showing the family your “virtual” classroom. . If you can provide a lot more color and uniqueness for your kids, you may be able to find ways to spice up the online learning environment. Try to find something that all ages could interact with.

Virtual 52
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How to Design an Effective Nonprofit Staff Retreat: A Lesson from Life

Beth's Blog: How Nonprofits Can Use Social Media

Pre-work would prime me for the learning objectives. There would be plenty of activities that asked me to think hard, interact with colleagues, move around the room, and spend some time in personal reflection. Step 3: Transfer of Learning. Learning transfer is the heart of any learning event.

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Learning Analytics: Big Data Applied to Training, Teaching, and Learning

Beth's Blog: How Nonprofits Can Use Social Media

The specific technologies highlighted in the reports are place along a continuum of near-term, mid-term, and far-term field adoption: One year or less to adoption: Cloud Computing (K-12), Mobile Learning (K-12), MOOC (Higher Ed), Tablet Computing (Higher Ed). It is particularly relevant to those who are using online learning environments.