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We interviewed three nonprofit trailblazers -- Dave Pentecost (also known as avatar "Usu Ventura"), Barry Joseph ("Globalkids Bixby"), and Evonne Heyning ("In Kenzo") -- all from youth organizations doing projects in SecondLife and pictured below! Technorati Tags: secondlife.
Right now there's a group of us trying to do some action learning about how to facilitate virtual collaborative work and learning in SecondLife. You should take a picture of all your team gathered round the box in its hiding place. When you find it take another picture with all your group and the found box in it.
On the other hand, science fiction stories can conjure a vivid picture of “the metaverse” without illuminating how it should work or why it should exist. SecondLife , a virtual world that isn’t a traditional game, has been frequently described as a metaverse. Social 3D spaces like CyberTown long predate SecondLife.
Photo by Patrick Pleul/picture alliance via Getty Images. Critics point out that we’ve basically tried all this technology before, with the failed VR boom of the ‘90s and the rise of spaces like SecondLife in the early 2000s. The metaverse and Web3 are two trends supposedly set to revolutionize the digital world.
Jeff replies, "Dad, I spent the morning at my private foundation office in SecondLife where my avatar raised $600 which I then took to donorschoose.org to buy textbooks for a class I adopted." " Is this comic strip painting a picture of the future or we will look back at it ten years from now and cringe and laugh?
These posts have sparked some thoughtful reflections, from a folks on the SecondLife Educator's List and I'm going to quote and summarize a few: The SecondLife Doubter's Club. Why did these and others fail and why is SecondLife really pointing the. avies' to stand around and chat. way to the future?
But wait a second, I could attempt to live blog remotely. because the session will take place in SecondLife and will also be webcasted. SecondLife: NMC Campus Amphitheater (number 5 on the map) (see picture of me above) (NOTE: Please join "NMC Guests" group for access to Amphitheater).
Susan Tenby is the community manager at TechSoup responsible for their SecondLife efforts. Big Picture Thinkers. Allison Fine , author of the book Momentum, writes about social activism in the nonprofit sector and the implications on the ground and at the big picture level. Holly Ross. Rachel Weidinger. Lucy Bernholz.
“Founders need someone who gets the big picture, understands the business domain, loves the technology, and, crucially, asks a lot of questions,” says Andy Stinnes, general partner at Cloud Apps Capital Partners. 3 factors to consider when building an early-stage cloud sales team.
Players can choose specific charities to receive their Joy and track their contributions through pictures, videos and in-game messages. The Nonprofit Commons in SecondLife hosted a discussion on whether games can be used to create peace and Carlos Bergfeld asked whether games for social change need to be fun to be effective.
Those went okay, we always get a solid core of photographers tagging and posting pictures to flickr. We managed to get a medium quality Quicktime stream that we put into SecondLife, and higher quality Flash video stream , that we made available on the web.
Sure, you wanted to be ahead of the game, but you got tied up rockin out on Monkey Island in SecondLife. December 17, 2007 | Meghan Request permission to use your beautiful snowflakes picture in a course Im teaching. Now, you need a surefire strategy to get you those key last minute donations.
Sure, you wanted to be ahead of the game, but you got tied up rockin out on Monkey Island in SecondLife. December 17, 2007 | Meghan Request permission to use your beautiful snowflakes picture in a course Im teaching. Now, you need a surefire strategy to get you those key last minute donations.
MacArthur Foundation announces a Virtual Philanthropy event in SecondLife next week. What caption would you add to this picture ? Conversation Tracking in the NpTech Space There quite a blog buzz about the need for a Netsquared European Remix going on. David Wilcox riffs on Steve Bridger's shout. What do you think?
By letting other nonprofits use your words, pictures, music, innovations, and processes, you are creating resources to help those most in need! Google, Flickr, SecondLife and literally thousands of new companies depend on engaging users to make money, and the more people who engage with their content, the more money they make.
The online platform has two parts: a website , where all projects originate, and a SecondLife presence ("The Tech" in SecondLife), where participants can communicate in real-time, share ideas, and build virtual prototypes. I know that SecondLife can be a clunky, frustrating experience.
Today, an interview with Sibley Verbeck (Hathor's his virtual name), founder/CEO of the Electric Sheep Company , which does experience design for real-world companies in virtual worlds including SecondLife. Why would they want a SecondLife presence? It’s a little disjointed, but the key points are: 1.
I couldn't pass up the opportunity to share this hilarious spoof of SecondLife with you. Today, in keeping with the above, real-life games that motivate social collaboration. When you receive a page from someone, you draw a picture in the second segment that conveys the sentence above as well as possible.
It might be a different picture once we go to other markets as well.” ” Vestiaire Collective raises $216 million for its second-hand fashion platform. “That way our ethos is you can both do good to your wallet and to the Earth.” “At the moment we’re seeing our product, Gen Z reacts very well to it.
We discussed a variety of ideas from book clubs to SecondLife meet-ups to exhibition critiques. but I left wondering more about the bigger picture of professional associations and their use and value. They are trying to find better ways to provide value to their members, so that they can a. attract and retain members.
All that said, in addition to understanding the big picture of the metaverse, there are other important concepts that nonprofit professionals need to understand. Also worth a mention SecondLife (founded in 2003) – an online platform that allows people to create an avatar for themselves and have a secondlife in a virtual world.
”, where [A] is any cool (or in the case of ‘SecondLife’ seriously uncool) new online tool. The man will come running up to your desk screaming “I just saw a demonstration of [A] and we need to start using this in our campaigns!”, Companies don’t make friends.
And what is the optimum combination of videos, pictures, text, friends, and other widgets? The groups that take advantage of the buzz around social networks and new phenomena such as SecondLife are really benefitting from the splash made through a creative use of the technology and a multi-channel approach to marketing.
And what is the optimum combination of videos, pictures, text, friends, and other widgets? The groups that take advantage of the buzz around social networks and new phenomena such as SecondLife are really benefitting from the splash made through a creative use of the technology and a multi-channel approach to marketing.
2012 may be the year that SecondLife emerges as a major player in a national election. Draw a picture of your ideal users: where they live, what they do, how old they are, what language they speak, what kind of house they live in, what is their work, gender, orientation? It's all about the people.
Single-stream recycling makes participating in recycling easy, but behind the scenes, complex sorting systems and contamination mean a large percentage of that material never gets a secondlife. Picture a pearl necklace. Plastics are among the biggest challenges. Only about 9% of the plastic generated in the U.S.
Theyll tour Ikea-owned factories like this or the roughly 800 independent suppliers that produce the furniture, dishware, picture frames, and toilet cleaners that are sold in Ikeas 481 stores in 63 global markets. This path through the factory line is one Ikea designers often follow from the earliest stages of their design development.
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