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The Participatory Nonprofit?

Beth's Blog: How Nonprofits Can Use Social Media

gThe above video is one of the many social networking strategies that The Genocide Intervention Network used to transform itself from a small student group to national non-profit. A participatory culture is also one in which members believe their contributions matter, and feel some degree of social connection to one another.

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Guest Post by Nina Simon -- Self-Expression is Overrated: Better Constraints Make Better Participatory Experiences

Beth's Blog: How Nonprofits Can Use Social Media

When I talk about designing participatory experiences, I often show the above graphic from Forrester Research. The point, in the context of this conversation, is that a minority of social media users are creators—people who write blog posts, upload photos onto Flickr, or share homemade videos on YouTube.

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Self-Expression is Overrated: Better Constraints Make Better Participatory Experiences

Museum 2.0

When I talk about designing participatory experiences, I often show the above graphic from Forrester Research. The point, in the context of this conversation, is that a minority of social media users are creators—people who write blog posts, upload photos onto Flickr, or share homemade videos on YouTube.

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17 Ways We Made our Exhibition Participatory

Museum 2.0

It is multi-disciplinary, incorporates diverse voices from our community, and provides interactive and participatory opportunities for visitor involvement. This post focuses on one aspect of the exhibition: its participatory and interactive elements. So many museum exhibitions relegate the participatory bits in at the end.

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Teenagers and Social Participation

Museum 2.0

Last week, I gave a talk about participatory museum practice for a group of university students at UCSC. Teenagers are often the target for participatory endeavors, and they definitely have high interest in creative expression, personalizing museum experiences, and using interactive or technological tools as part of their visit.

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How I Got Here

Museum 2.0

At the big one, I worked on a small project with teens to design science exhibits for community centers in their own neighborhoods. I learned about game design, theme park design, video production, script-writing, show programming, and air compressors, working with cranks and fire marshals and brilliant folks of all kinds.

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Quick Hits: Funding, Facts, and Futurecasting

Museum 2.0

Now, onto the links: If you have a great idea for a participatory learning project that uses digital tools, the MacArthur Foundation wants to give you money. There's a new Pew Research report on teens and gaming showing that 97% of American teens play some kind of video games (console, online, mobile, etc).

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