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gThe above video is one of the many social networking strategies that The Genocide Intervention Network used to transform itself from a small student group to national non-profit. A participatory culture is also one in which members believe their contributions matter, and feel some degree of social connection to one another.
When I talk about designing participatory experiences, I often show the above graphic from Forrester Research. The point, in the context of this conversation, is that a minority of social media users are creators—people who write blog posts, upload photos onto Flickr, or share homemade videos on YouTube.
When I talk about designing participatory experiences, I often show the above graphic from Forrester Research. The point, in the context of this conversation, is that a minority of social media users are creators—people who write blog posts, upload photos onto Flickr, or share homemade videos on YouTube.
It is multi-disciplinary, incorporates diverse voices from our community, and provides interactive and participatory opportunities for visitor involvement. This post focuses on one aspect of the exhibition: its participatory and interactive elements. So many museum exhibitions relegate the participatory bits in at the end.
Last week, I gave a talk about participatory museum practice for a group of university students at UCSC. Teenagers are often the target for participatory endeavors, and they definitely have high interest in creative expression, personalizing museum experiences, and using interactive or technological tools as part of their visit.
At the big one, I worked on a small project with teens to design science exhibits for community centers in their own neighborhoods. I learned about game design, theme park design, video production, script-writing, show programming, and air compressors, working with cranks and fire marshals and brilliant folks of all kinds.
Now, onto the links: If you have a great idea for a participatory learning project that uses digital tools, the MacArthur Foundation wants to give you money. There's a new Pew Research report on teens and gaming showing that 97% of American teens play some kind of video games (console, online, mobile, etc).
I saw teens and adults who sat and did this activity for 45 minutes and wasn’t surprised to hear that some people spend over an hour on it. You can dial into old rock videos from the era, leave your own video, or watch other memories recorded by visitors. Projects design participatory museum. Magical, simple, surprising.
You can see or download my slides and you can watch the video of the talk. I worked on one project in which the client institution thought they wanted unfettered teen expression. In the end, this generated a substandard product for the client, and disappointment for the teens. Or you can read this condensed version of the talk.
In the case of Slavery in New York , the end of the exhibition featured a story-capture station at which visitors could record video responses to a series of four questions about their reactions to the exhibition. Tags: Talking to Strangers design participatory museum usercontent interactives.
Again, hundreds of mostly young people shot hundreds of videos and photos featuring or on location at the museum. Librarian Aaron Schmidt tells the great story of a game night of Dance, Dance, Revolution at his library in which a teen asked him: “Hey Aaron, can I go upstairs to grab a magazine and book to read?” Number of views?
the Exploratorium is a place high school/junior high students go on field trips and make snarky videos at their teachers' behest (source: YouTube ). to make recreation decisions, reading blogs to form an impression, watching videos to get my feel for a place--these Web 2.0 If I'm an engaged spectator in the groundswell--using Yelp!
Let's say you spend a year working with a group of teens to co-create an exhibition, or you invite members and local artists to help redesign the lobby. In many cases, once the final project is launched, it's hard to detect the participatory touch. Not every participatory process has to scream "look at me!"
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