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Another point of intersection here for me is Henry Jenkins recently published 72-page white paper " Confronting the Challenges of Participatory Culture: Media Education for the 21st Century." " He describes what Ian observed what happened with his youth audience. Expressions (media creation, mashups, etc).
Let's say you spend a year working with a group of teens to co-create an exhibition, or you invite members and local artists to help redesign the lobby. In many cases, once the final project is launched, it's hard to detect the participatory touch. Not every participatory process has to scream "look at me!"
When I talk about designing participatory experiences, I often show the above graphic from Forrester Research. Museums see open-ended self-expression as the be-all of participatory experiences. Why aren’t more museums designing highly constrained participatory platforms in which visitors contribute to collaborative projects?
It is multi-disciplinary, incorporates diverse voices from our community, and provides interactive and participatory opportunities for visitor involvement. This post focuses on one aspect of the exhibition: its participatory and interactive elements. So many museum exhibitions relegate the participatory bits in at the end.
When I talk about designing participatory experiences, I often show the above graphic from Forrester Research. Museums see open-ended self-expression as the be-all of participatory experiences. Why aren’t more museums designing highly constrained participatory platforms in which visitors contribute to collaborative projects?
Over the past year, I've noticed a strange trend in the calls I receive about upcoming participatory museum projects: the majority of them are being planned for teen audiences. Why are teens over-represented in participatory projects? Why are teens over-represented in participatory projects?
Henry Jenkins made his first official appearance in Second Life visiting the Teen version, known as the "Teen Grid," where the Global Kids Island is hosting an event, A World Fit for Children Festival. I'm hoping to get a chance to finish during some much needed down time.
This exhibition represents a few big shifts for us: We used a more participatory design process. Our previous big exhibition, All You Need is Love, was highly participatory for visitors but minimally participatory in the development process. Without further ado, here's what we did to make the exhibition participatory.
Last week, I gave a talk about participatory museum practice for a group of university students at UCSC. Teenagers are often the target for participatory endeavors, and they definitely have high interest in creative expression, personalizing museum experiences, and using interactive or technological tools as part of their visit.
Which of these descriptions exemplifies participatory museum practice? But the difference between the two examples teases out a problem in differentiating "participatory design" from "design for participation." In the first case, you are making the design process participatory. In the second, you make the product participatory.
This week marks five years since the book The Participatory Museum was first released. I thought the pinnacle of participatory practice was an exhibit that could inspire collective visitor action without facilitation. Since 2010 I have seen, again and again and again, how valuable human facilitation is to the participatory process.
A group in their late teens/early 20s were wandering through the museumwide exhibition on love. When I walked by the first time, the teens were collaging and Kyle and Stacey were talking. I don't know what formed the bridge between the artists and the teens in this circumstance. Kyle had brought his baby with him.
This past weekend, in conjunction with our exhibition about Ze Frank's current participatory project, A Show , we hosted " Ze Frank Weekend "--a quickie summer camp of workshops, activities, presentations, and lots of hugging. Or that we take a group photo together at the end of the day. It was pretty freaking amazing.
I've written before about the difference between participatory processes and products , but this question of frameworks and sensibility is more broadly applicable to community engagement strategies. In fact, I find that participatory products are often more likely to reflect a formal sensibility than their traditional counterparts.
Museums aren't the only venues facing this question: news outlets, corporate brands, and educators are also grappling with the question of trust in the participatory age. I'm reading a book of essays about how to teach written by teens. Many of the teens write, "learn with us. It's very relational.
Single-speaker lectures languish while lightning talks featuring teen photographers, phD anthropologists, and professional dancers are packed. "Family Art Workshops" suffer from anemic participation whereas multi-generational festivals are overrun with families.
Recently, I was giving a presentation about participatory techniques at an art museum, when a staff member raised her hand and asked, "Did you have to look really hard to find examples from art museums? For this reason, I see history museums as best-suited for participatory projects that involve story-sharing and crowdsourced collecting (e.g.
School programs fall within this landscape, and our goal is not to see them as completely separate from the other work we do with youth—Kid Happy Hour, family festivals, teen program—but on a continuum. Most school tours are for intact groups—a single class or grade.
When I look back at some recent projects that I''m most excited about (like this teen program ), I realize that I had very little to do with their conception or execution. Participatory work can be very labor-intensive. In the meantime, here are some. THINGS I''M MOST PROUD OF: Making space for distributed leadership.
Ready to turn your institution into a site of participatory engagement? Want to bring the spirit of this blog to your colleagues and projects? Have an audacious idea but don't know where to start?
You''re in for a treat, with upcoming posts on creativity, collections management, elitism, science play, permanent participatory galleries, partnering with underserved teens, magic vests, and more. Thank you to everyone who recommended a favorite post from the past or who helped out with a guest post.
Now, onto the links: If you have a great idea for a participatory learning project that uses digital tools, the MacArthur Foundation wants to give you money. There's a new Pew Research report on teens and gaming showing that 97% of American teens play some kind of video games (console, online, mobile, etc).
At the big one, I worked on a small project with teens to design science exhibits for community centers in their own neighborhoods. Now, as a freelancer, my work combines long-term, creatively challenging participatory exhibit projects with lots of little workshops and brainstorming sessions with institutions around the world.
I saw teens and adults who sat and did this activity for 45 minutes and wasn’t surprised to hear that some people spend over an hour on it. In the more formal poster gallery, I saw many pierced teens listening unironically as their parents enthused about Jefferson Airplane. Projects design participatory museum.
I worked on one project in which the client institution thought they wanted unfettered teen expression. When they saw the results of that expression, they struggled with the content and eventually integrated it into their project in a way that diminished the teens’ involvement and hard work.
Museums and other venues are offering special programs for teens, for hipsters, for people who want a more active or spiritual or participatory experience. There's been a lot of innovation in arts programming in the last few years.
Visitor Co-Created Museum Experiences This session was a dream for me, one that brought together instigators of three participatory exhibit projects: MN150 (Kate Roberts), Click! So far, most participatory museum design projects are heavily guided by the institution. MN150 will have formal summative evaulation, which is wonderful.
Sure, it's social, but people stick to their own "pods"--families, teens, adults--and don't diverge or merge. Ideas participatory museum Unusual Projects and Influences visitors. Step 3: a successful "five" is given. Why does this happen? It's not because the boardwalk is a social place. But I'm not so sure of this.
There was a wonderful example at the Ontario Science Center in their Hot Zone area, which features several voting and commenting kiosks popular with teens. Tags: Talking to Strangers design participatory museum usercontent interactives. What design techniques do you use to create successful visitor dialogue experiences?
The people were of all ages--moms with babies strapped to their fronts, six year-olds using skillsaws, pre-teens building robots, teenagers doing homework. For example, the Exploratorium is an extraordinarily participatory museum, but it''s not nearly as participatory as a Community Science Workshop.
When I watch the videos teens created at the Exploratorium and post on YouTube, I see the aspects of the exhibits they thought were most important to share with their classmates. Tags: Book Discussion: Groundswell marketing participatory museum. The experience, the director commented, was so painful that they would never repeat it.
Teens advocating for all-gender bathrooms. That means offering clear, visible, appealing participatory experiences that enhance the destination experience. Our entire strategy at the Santa Cruz Museum of Art & History is rooted in community participation. Printmakers leading workshops. Volunteers restoring a historic cemetery.
Librarian Aaron Schmidt tells the great story of a game night of Dance, Dance, Revolution at his library in which a teen asked him: “Hey Aaron, can I go upstairs to grab a magazine and book to read?” Projects participatory museum. If not, consider whether this is the right partner and where better friendships might be found.
We're always happy for more bodies in the door, but if supporting teens means alienating seniors, there's a problem. Tags: participatory museum inclusion comfort. The problem--one which is not addressed in the article--is that museums have not been willing to cater to new target audiences to the exclusion of their traditional patrons.
The recent flurry of restrictions that has sent teens fleeing? Tags: participatory museum visitors. When you think of MySpace, what is the first thing that comes to mind? The irritating design? The bizarre obsession with "adding" friends? Or is it the stalkers?
In many museums, comment cards are currently the most "participatory" part of the visitor experience. It may be useful if you want to ask "What kind of teen programs should our museum offer?" It's the one place where visitors can offer direct, open-ended feedback on the institution's content and services.
Every other year, they convene TUPAC, a group of 35 outside advisors, including teens, college students, Temple University professors, artists, philanthropists, and community leaders. They live their mission, working in questions and projects rather than exhibitions and programs.
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