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It is multi-disciplinary, incorporates diverse voices from our community, and provides interactive and participatory opportunities for visitor involvement. The exhibition is far from perfect, but it's a big step towards reflecting the "thriving, central gathering place" of our strategic vision. The Love Lounge I LOVE.
Henry Jenkins made his first official appearance in Second Life visiting the Teen version, known as the "Teen Grid," where the Global Kids Island is hosting an event, A World Fit for Children Festival. The are people here from very different places. s possible through distance learning??? in a much more embodied way.
Last week, I gave a talk about participatory museum practice for a group of university students at UCSC. Teenagers are often the target for participatory endeavors, and they definitely have high interest in creative expression, personalizing museum experiences, and using interactive or technological tools as part of their visit.
Which of these descriptions exemplifies participatory museum practice? But the difference between the two examples teases out a problem in differentiating "participatory design" from "design for participation." In the first case, you are making the design process participatory. In the second, you make the product participatory.
A group in their late teens/early 20s were wandering through the museumwide exhibition on love. When I walked by the first time, the teens were collaging and Kyle and Stacey were talking. I don't know what formed the bridge between the artists and the teens in this circumstance. Kyle had brought his baby with him.
This week marks five years since the book The Participatory Museum was first released. I thought the pinnacle of participatory practice was an exhibit that could inspire collective visitor action without facilitation. Since 2010 I have seen, again and again and again, how valuable human facilitation is to the participatory process.
This past weekend, in conjunction with our exhibition about Ze Frank's current participatory project, A Show , we hosted " Ze Frank Weekend "--a quickie summer camp of workshops, activities, presentations, and lots of hugging. Or that we take a group photo together at the end of the day. It was pretty freaking amazing.
Recently, I was giving a presentation about participatory techniques at an art museum, when a staff member raised her hand and asked, "Did you have to look really hard to find examples from art museums? For this reason, I see history museums as best-suited for participatory projects that involve story-sharing and crowdsourced collecting (e.g.
You''re in for a treat, with upcoming posts on creativity, collections management, elitism, science play, permanent participatory galleries, partnering with underserved teens, magic vests, and more. And that got me thinking about why I blog in the first place. I''ve never taken a break from blogging before.
At the big one, I worked on a small project with teens to design science exhibits for community centers in their own neighborhoods. The Spy Museum was a dream place for me. While now the blog's a big part of my life, at the time, it just felt like an experiment--a place for me to develop my ideas in a public setting.
Museums and other venues are offering special programs for teens, for hipsters, for people who want a more active or spiritual or participatory experience. If we want to transform museums into place for everyday use that people drop in on for a quick fix of history, a meeting with a friend, or a cup of coffee, what will that require?
There are stacks of graphics, cut-out reproductions from the real rock posters on display next door, which visitors can place under the transparencies to arrange and remix into poster designs of their own choosing. Side Trip is an inviting art-oriented place for visitors. Projects design participatory museum.
It's not because the boardwalk is a social place. Sure, it's social, but people stick to their own "pods"--families, teens, adults--and don't diverge or merge. Out on the boardwalk, or at the zoo or a museum, there's a common experience of the sights, sounds, smells, activities of the place. Step 3: a successful "five" is given.
Placing feedback stations in the open lowers the probability of socially inappropriate behavior, and it also allows parents and teachers to help struggling visitors answer the questions at hand. Tags: Talking to Strangers design participatory museum usercontent interactives. What have you seen work well, and what have you seen fail?
Unsurprisingly, some of my favorite museums are small, funky places run by iconoclasts—but that’s not useful to most professionals who work for organizations in which they have little control over size or leadership matters. I worked on one project in which the client institution thought they wanted unfettered teen expression.
The people were of all ages--moms with babies strapped to their fronts, six year-olds using skillsaws, pre-teens building robots, teenagers doing homework. The design and feel of the place was different than any science center I''d ever experienced. In most cases, they''re not places where kids can go by themselves at all.
We're always happy for more bodies in the door, but if supporting teens means alienating seniors, there's a problem. It means making some conscious choices that push your institution towards being more of a " third place. " It's a place you can use. We love this place, it's our home. Museums are fatiguing.
The unconference got lots of locals "in the door" who otherwise hadn't considered the museum a useful or interesting place. Librarian Aaron Schmidt tells the great story of a game night of Dance, Dance, Revolution at his library in which a teen asked him: “Hey Aaron, can I go upstairs to grab a magazine and book to read?”
Teens advocating for all-gender bathrooms. LOCAL INSTITUTION : Your community is a definable group of people connected by place. DESTINATION INSTITUTION : If your visitors come from all over the world instead of from down the street, defining community strictly by place doesn't work. Printmakers leading workshops.
the Exploratorium is a place high school/junior high students go on field trips and make snarky videos at their teachers' behest (source: YouTube ). to make recreation decisions, reading blogs to form an impression, watching videos to get my feel for a place--these Web 2.0 If I'm an engaged spectator in the groundswell--using Yelp!
The recent flurry of restrictions that has sent teens fleeing? I remember how strange it felt after work to be in the grocery store or any other public place, say hi to strangers, and realize they were looking at me suspiciously. Tags: participatory museum visitors. The irritating design? Or is it the stalkers?
In many museums, comment cards are currently the most "participatory" part of the visitor experience. It's the one place where visitors can offer direct, open-ended feedback on the institution's content and services. It may be useful if you want to ask "What kind of teen programs should our museum offer?"
And most contemporary museums are not only places for information-seeking. In short, it limits museums from being places that are trusted as institutions of public engagement and interaction--the places many museums claim they want to be. I'm reading a book of essays about how to teach written by teens.
When I look back at some recent projects that I''m most excited about (like this teen program ), I realize that I had very little to do with their conception or execution. Participatory work can be very labor-intensive. In the meantime, here are some. THINGS I''M MOST PROUD OF: Making space for distributed leadership.
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