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gThe above video is one of the many social networking strategies that The Genocide Intervention Network used to transform itself from a small student group to national non-profit. This case study, " Using Network to Stop Genocide ," by Ian Boothe was published on Idealware a few days ago. Go read it. More here ). *
When I talk about designing participatory experiences, I often show the above graphic from Forrester Research. There are so many more people who join social networks, who collect and aggregate favored content, and critique and rate books and movies. Museums see open-ended self-expression as the be-all of participatory experiences.
When I talk about designing participatory experiences, I often show the above graphic from Forrester Research. There are so many more people who join social networks, who collect and aggregate favored content, and critique and rate books and movies. Museums see open-ended self-expression as the be-all of participatory experiences.
Over the past year, I've noticed a strange trend in the calls I receive about upcoming participatory museum projects: the majority of them are being planned for teen audiences. Why are teens over-represented in participatory projects? Why are teens over-represented in participatory projects?
Last week, I gave a talk about participatory museum practice for a group of university students at UCSC. Teenagers are often the target for participatory endeavors, and they definitely have high interest in creative expression, personalizing museum experiences, and using interactive or technological tools as part of their visit.
Ready to turn your institution into a site of participatory engagement? Want to bring the spirit of this blog to your colleagues and projects? Have an audacious idea but don't know where to start?
At the big one, I worked on a small project with teens to design science exhibits for community centers in their own neighborhoods. Now, as a freelancer, my work combines long-term, creatively challenging participatory exhibit projects with lots of little workshops and brainstorming sessions with institutions around the world.
I worked on one project in which the client institution thought they wanted unfettered teen expression. When they saw the results of that expression, they struggled with the content and eventually integrated it into their project in a way that diminished the teens’ involvement and hard work.
Visitor Co-Created Museum Experiences This session was a dream for me, one that brought together instigators of three participatory exhibit projects: MN150 (Kate Roberts), Click! So far, most participatory museum design projects are heavily guided by the institution. MN150 will have formal summative evaulation, which is wonderful.
The people were of all ages--moms with babies strapped to their fronts, six year-olds using skillsaws, pre-teens building robots, teenagers doing homework. I sat down with Emilyn Green, Executive Director of the Community Science Workshop Network , to learn more about their history, design, and engagement strategy.
The recent flurry of restrictions that has sent teens fleeing? Social networking sites like MySpace, Facebook, LinkedIn, even ExhibitFiles are tools that allows people--strangers and friends--to connect with one another. social networking model to the real world, the implications of tracking, publishing, and spreading become obvious.
When I watch the videos teens created at the Exploratorium and post on YouTube, I see the aspects of the exhibits they thought were most important to share with their classmates. You don’t need an internal social network (though that is an option). Tags: Book Discussion: Groundswell marketing participatory museum.
People who engage deeply in any online community, whether a bulletin board or social networking site, want to meet in person. Librarian Aaron Schmidt tells the great story of a game night of Dance, Dance, Revolution at his library in which a teen asked him: “Hey Aaron, can I go upstairs to grab a magazine and book to read?”
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