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Co-Creating Exhibits with Teens and Volunteers: The Importance of Criteria

Museum 2.0

This summer, I worked with the Chabot Space & Science Center on a design institute in which eleven teens from their Galaxy Explorers program designed media pieces for an upcoming Smithsonian exhibition on black holes. There was no initial design, no graphics, and no idea of where the teen' work would fit into an overall structure.

Teen 20
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Museum 2.0 Professional Services

Museum 2.0

specializes in designing museum experiences and exhibitions that are community informed, socially stimulating, technologically ambitious, and intriguingly experimental. I am available for consulting and strategic development, and creative design and leadership of exhibition, technology, and museum planning projects.

Museum 21
professionals

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Sending Collections on the Road: Geocaching and Museums

Museum 2.0

I’ve received a few inquiries over the last year about museums and geocaching. to ask him all the dumb questions about geocaching and museums you can imagine… and a few more. Some people use a higher-tech logging system by tracking the items online to see who has found them and where they’ve gone. I sat down with Seth!

Museum 20
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Participatory Design Vs. Design for Participation: Exploring the Difference

Museum 2.0

Which of these descriptions exemplifies participatory museum practice? Museum invites community members to participate in the development and creation of an exhibit. Museum staff create an exhibit by a traditional internal design process, but the exhibit, once open, invites visitors to contribute their own stories and participation.

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AAM Recap: Slides, Observations, and Object Fetishism

Museum 2.0

I just returned from the American Association of Museums (AAM) annual meeting in Philadelphia. I led two sessions, one on visitor co-created museum experiences, and the other on design inspirations from outside museums. In both MN150 and Tech Virtual, it led to us being more dynamic and flexible in our production of exhibits.

Slides 20
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Designing Talkback Platforms for Different Dialogic Goals

Museum 2.0

Rabinowitz commented that "as a 40-year veteran of history museum interpretation, I can say that I never learned so much from and about visitors." This is the opposite situation of the previous design goal, one typical in science and children's museums.

Design 31
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What's a Virtual Visitor Worth?

Museum 2.0

Every museum has a number for its operating cost per visitor. Most museums don't strategically set this number--too many operating costs are fixed by building needs--but they can use it to assess how expensive each visitor interaction is and evaluate the efficacy of programs. So where do online initiatives fit in?

Virtual 20