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Name Tags: Make sure you have name tags and if are you hosting, be a good host and introduce people. Activities: If the event will be more than a networking event, have some structure activities or presentations. Tags: Tips Tools and Tactics online-offline tweet up. Be creative. What’s A Tweet Up?
These two adages were both in my mind last week when I asked people for the worst museum trends. In this decade museums worst trends were in labor and tech: 1. Susan Spero brought up the cost tuition rises had to the field: The rise in tuition which in turn has meant that museum studies programs have taken a huge hit.
Nina has written a fantastic book engagement called The Participatory Museum. Most of my work involves museums, but these categories can be useful in any project that involves user participation. Nina Simon is an independent museum exhibit designer and publisher of the Museum 2.0
Photo from my flickr stream View the Tagging Screencast Presented by NTEN. I'm pleased to announce that my screencast about tagging has been released and showcased by NTEN ! I created it for the screencast to illustrate the definition of tagging. If you have questions about tagging or want to share your organization???s
Jasper Visser and his colleagues at the not-yet-physically-open National Historisch Museum of the Netherlands have impressed me with their innovative, thoughtful approach to developing a dynamic national museum. Last weekend my museum presented itself at the Uitmarkt in Amsterdam.
This is the final segment in a four-part series about writing The Participatory Museum. This posts explains why and how I self-published The Participatory Museum. COST: Museum books tend to be expensive - because they are printed in small runs, the price for a 400-page paperback can be as high as $40. Why Self-Publish?
The Western Museum Association was kind enough to invite me to speak on a panel about engagement at their annual meeting in Boise. Phillip’s early remark about museums was an invocation for everyone. As an outsider, he immediately saw that museums were operating “under a business model that doesn’t work.”
Last week, I attended Structure Lab , a half-day workshop on legal and financial structures for ventures for social good. The Structure Lab is set up as a "game" in which you explore cards in various categories (values, assets, financing, etc.) to better articulate what you are really trying to do with your project concept.
I once asked Elaine Gurian how museums can change. Here's the problem with both of these ways: they require circumstances that are outside of most museum employees' control. Here's the problem with both of these ways: they require circumstances that are outside of most museum employees' control. There's no client, no cash.
I tell the story of the one-man band because I think many museum professionals feel like him. But, most importantly, few museum professionals have a free hand or moment. We might think of structural racism or the classism inherent in our funding structures. Museums rarely have the funding to replicate positions.
While it hasn't happened here in awhile, a new Museum 2.0 Many museum and library professionals use the concept of the third place to describe the idealized vision of a cultural institution as a place for community use and civic engagement. For four weeks starting June 1, each Tuesday there will be a Museum 2.0
The bigger question is about how to structure the second phase. For example, the Tech Museum Awards of five $50,000 prizes each year attracts many organizations with real capacity who are seeking both prestige and funding that could be significant in getting the new projects off the ground. Are they intended to inspire students?
It's rare that a participatory museum project is more than a one-shot affair. But next month, Britain Loves Wikipedia will commence--the third instance of a strange and fascinating collaborative project between museums and the Wikipedia community (Wikimedians). Some of these challenges were about mission fit.
What role does “promoting human happiness” play in the mission statements and actions of museums? That’s the question I’m pondering thanks to Jane McGonigal and the Center for the Future of Museums (CFM). Earlier today, the CFM offered a free webcast of Jane McGonigal’s talk on gaming, happiness, and museums.
You can join the conversation in the blog comments, or on the Museum 2.0 Like many museum and library professionals, I am enamored of the idea of cultural institutions as “third places” – public venues for informal, peaceable, social engagement outside of home or work. This is the only post written by me, Nina Simon.
This is the third in a four-part series about writing The Participatory Museum. This post covers my personal process of encouraging--and harnessing--participation in the creation of The Participatory Museum. I asked a few people I trust who are not museum folks to read the third draft. I structured the copy editing very tightly.
Audience segmentation and research has become a hot topic in museums, especially when it comes to crafting appealing offerings that are customized to different kinds of visitors. I sat down with Kristen Denner, Director of Membership and Annual Fund, to learn more about the program's development and the museum's goals for its future.
Not that I won’t still occasionally write about games, but they will no longer have a weekly presence on this blog ( though you can always find lots of them by clicking the "game" tag in the topic list to the right). The Open Source Museum project at The Tech is a grant-funded grand experiment. Tags: Tech Virtual.
I got my copy of the fall issue of Museums and Social Issues this week. The theme is "Civic Dialogue," and the journal includes articles on the historical, cultural, media, and museum practice of getting people talking to each other (including one by me about such endeavors on the web). A place many museums are not.
A simple example: the cocktail party The best place to start conceptualizing structures for social participation is via familiar social experiences. Here's how the Flickr experience maps to me-to-we design: For a museum example, consider the Walters Art Museum's Heroes exhibition. Ideas participatory museum.
This problem is analagous to the repeat visit problem for museums. Museum visits, like book reading, can be an intense and wonderful experience. But is one museum visit enough to compel a second visit? How do you encourage visitors to have a sense of pervasive experience with the museum? But the approach is valuable.
The conventional wisdom on museum memberships is that they are "one size fits many" programs whose primary benefits are free entrance to the museum and insider access to exhibition openings. But what about all the other people who love your museum? Want to know how the Brooklyn Museum is answering this question?
In January, I interviewed Sibley about the potential use of virtual worlds and Second Life by museums, but in the four months since then, the virtual world platform--and the hype around it--has exploded. It seems that Second Life is both the closest and farthest thing from many museum professionals' minds.
Museum professionals tend to think this is OK because they think of the contributory act as the important part of the participation. This sounds ridiculous, but it’s the way many museums approach participatory projects. I think this is why the Top 40 exhibition at the Worcester City Gallery and Museum was such a success.
Yesterday, I turned in my keys and said goodbye to the Spy Museum and to Operation Spy, the narrative, immersive game experience I've been developing/building over the last two years. Adventure is a slice of a large museum, and it's been closed to the public for the last few years (only available to be rented for special events).
The following post was originally published on the Center for the Future of Museums blog. On Wednesday, August 8, over 300 museum professionals joined CFM director Elizabeth Merritt and Seema Rao, principal of Brilliant Idea Studio , to explore self-care in the museum workplace. But effort and efficacy are not the same.
This week, we consider Chapter 11 of Elaine Gurian's Civilizing the Museum , "Function Follows Form: How mixed-used spaces in museums build community," but first, a short and relevant note about my writing process. Museums are naturally tuned to some of these but not all. short streets and frequent opportunities to turn corners.
About three months ago Beth Kanter wrote about the Crowdsourcing of Vision at the Smithsonian Museum. Tags: crowdsourcing. I've been keeping a careful eye out for thoughtful comments that could turn into guest posts. That's where this post about crowdsourcing came out of it! Jon Husbands is a Listener, watcher and facilitator.
I've become convinced that successful paths to participation in museums start with self-identification. The easiest way to do that is to acknowledge their uniqueness and validate their ability to connect with the museum on their own terms. Who is the "me" in the museum experience? Not so at museums.
It might record that the user clicked play and then clicked pause after 16 seconds, or that they searched for the hours of a museum, clicked through to the information page, and stayed for 40 seconds. In contrast, the event model records the actions people take, for example clicking or scrolling. Implement it.
There are lots of museums (and organizations of all kinds) looking for ways to inspire users and visitors to produce their own content and share it with the institution online. The World Beach Project is managed by the Victoria and Albert Museum in London with artist-in-residence Sue Lawty. The activity is compelling.
On Monday, I gave the keynote at the Museums in Conversation conference in Tarrytown, NY. I learned to cultivate creative greed while working on Operation Spy at the International Spy Museum, where I was lucky to be working on a project that was so new to us that we didn't have any pre-established models or structures for doing it.
I've added a fourth model to this citizen science typology, one may be more appropriate to facilities like museums than to scientific organizations: co-option. Working with the museum or using the museum as a platform to do your own thing? There is no "best" level of participation for museums and cultural institutions overall.
My goals are two-fold: to develop a dynamic, creative, social platform for my community and to distribute its successful elements to other civic learning institutions (museums, libraries, community centers). And then at the end, when she asked how many of us could do this in our own museums, no hands went up. We loved it.
Now that there are over 200 posts on this blog, I'd like to start acting intelligently to organize the content--beyond the tags I assign to individual posts--so that you can most quickly find the posts you most want to read. But rating is just the tip of the organizational iceberg. spirit) that is driven by your interests and site use.
The reward for participants of having your contribution displayed is fairly and clearly structured. Participating in this made me wonder: could a museum or library run a project like 3six5? Museums and traditional institutions are not typically set up to manage participatory projects at such a high level of detail.
Why do you care about and or work in museums? I don't work in museums because I love them. When I visit a new city, I don't clamor to visit museums. And while I'll visit museums out of professional (and occasionally personal) interest, I don't do it because of a deep emotional connection. And check out the comments.
But we also know that it hasn’t made an appreciable impact on the people coming to museums. I cheered every time people tagged me in their shares. I loved how she brought up so many issues, often combining structural issues with the related effects. Rebecca also mentioned another issue about our museums and how we entice people.
Like many people who've worked in science centers and interactive experience museums, I've always been perplexed by the fact that hands-on workshop audiences top out around age 14. They are more than just workshop spaces--they are member institutions, like museums. Isn't this one of our dreams for museums?
Which of these descriptions exemplifies participatory museum practice? Museum invites community members to participate in the development and creation of an exhibit. Museum staff create an exhibit by a traditional internal design process, but the exhibit, once open, invites visitors to contribute their own stories and participation.
Earlier this year, the New Museum and Creative Time commissioned a traveling piece by artist Jeremy Deller called "It Is What It Is: Conversations About Iraq." I saw It Is What It Is twice at the Hammer Museum. Why would I want to talk about Iraq on a visit to an art museum? Even for me, the barriers were too high.
"How often do we hear colleagues from museums and galleries stating as their fundamental reason for working co-creatively with audiences that they want to make a great piece of museum work, rather than primarily for reasons of social inclusion or democracy?"
As a graduate student in a museum studies program, I have learned how to develop an exhibit based on a collection of objects or a specific story. The University of Washington Museology Graduate Program invited Nina up to Seattle to teach a course on using social technologies in museums. What’s the content? What’s the message?”
Rabinowitz commented that "as a 40-year veteran of history museum interpretation, I can say that I never learned so much from and about visitors." This is the opposite situation of the previous design goal, one typical in science and children's museums.
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