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Ruth Cohen – American Museum of natural History. Jason Eppink – Museum of the Moving Image. Trying to engaged the teen-to-twenty-something who normally may not use the research library. There were pregame efforts, during the night, and post-event where people joined up and have continued networking.
Over the past year, I've noticed a strange trend in the calls I receive about upcoming participatory museum projects: the majority of them are being planned for teen audiences. Why are teens over-represented in participatory projects? Why are teens over-represented in participatory projects?
Submitted by Nina Simon, publisher of Museum 2.0. I’ve had it with museums’ obsession with open-ended self-expression. Forrester created the “social technographics” profile tool to help businesses understand the way different audiences engage with social media (and you can read more of my thoughts on it here ).
I’ve had it with museums’ obsession with open-ended self-expression. Forrester created the “social technographics” profile tool to help businesses understand the way different audiences engage with social media (and you can read more of my thoughts on it here ). And yet many museums are fixated on creators.
specializes in designing museum experiences and exhibitions that are community informed, socially stimulating, technologically ambitious, and intriguingly experimental. With expertise in gaming, the social web, and collaborative exhibit development, I can bring new perspectives to the way you do business across your institution.
I've long believed that museums have a special opportunity to support the community spirit of Web 2.0 People who engage deeply in any online community, whether a bulletin board or socialnetworking site, want to meet in person. The event brought hundreds of hip, young professionals to the museum for lots of booze and partying.
The speakers for this panel include: Tracy Fullerton - Electronics Arts Game Innovation Lab Ruth Cohen - American Museum of natural History Elaine Charnov - The NY Public Library Jason Eppink - Museum of the Moving Image Syed Salahuddin - Babycastles Elaine Cohen: The New York Public Library 100 Years of the flagship library in New York.
James Yasko is writing an article for an upcoming issue of Museum News on museums and Web 2.0. Here's the question: What advice do you have, as one who keeps up with technology as it relates to museums, to a group looking to incorporate Web 2.0 Start working the socialnetwork sites. into their repertoire?
Last week, Elaine Gurian and I talked about radical change in museums. Former museum start-up queen, Jen is taking a small organization whose goal is to promote girls’ involvement in math and science through research and programming to new, innovative, exciting places. Braincake isn’t some fakey attempt to pander to teens.
Unsurprisingly, some of my favorite museums are small, funky places run by iconoclasts—but that’s not useful to most professionals who work for organizations in which they have little control over size or leadership matters. I worked on one project in which the client institution thought they wanted unfettered teen expression.
The recent flurry of restrictions that has sent teens fleeing? Socialnetworking sites like MySpace, Facebook, LinkedIn, even ExhibitFiles are tools that allows people--strangers and friends--to connect with one another. into the museum is the potential to encourage more positive in-museum interactions among strangers.
For many museums, visitor research--how people use the museum, navigate exhibits, and understand content--may be an equally important arena in which to adopt groundswell listening techniques. I spent an hour this morning "brand listening" to what the online world says about one of my favorite museums, the Exploratorium.
For me, the experience changed my perspective on what teens want from social environments and encounters. It's easy to forget that teens are most comfortable being social with those they already know, not people who are unknown to them.
I just returned from the American Association of Museums (AAM) annual meeting in Philadelphia. I led two sessions, one on visitor co-created museum experiences, and the other on design inspirations from outside museums. what is the value of the exhibition experience to non-participants, that is, regular museum visitors?
Election Day Debriefs What we can learn about online politics from the 2006 Campaigns from e-politics offers some lessons and takeaways about socialnetworking and other traditional technology tools deployed for political campaigns. Meanwhile Randal Moss gives us some food for thought about turnover in SocialNetwork sites.
This morning I attended the MacArthur Foundation Digital Learning briefing that was taking place at the Natural History Museum in NYC. These socialnetworking spaces are becoming the place where a lot of (informal) learning by young people is taking place. How does socialnetworking/web2.0 local time).
I keep hearing from nonprofits that one of the reasons they want to incorporate a socialnetworking or media strategy is to reach a younger audience. The blog is about citizen-led social change efforts. $5 5 Philanthropist by Tom Williams is the CEO of GiveMeaning and writes about philanthropy and socialnetworks.
Facebook Messenger, WhatsApp, 1 billion monthly users each, and teenagers spend more time sending DMs, IMs than perusing socialnetworks. If you have a tween or a teen, I’m sure you’re familiar with TikTok. And not just museums jumped into that, it was a lot of different organizations. Okay, TikTok now.
When I talk with museum people about virtual worlds, the conversation usually centers on Second Life. In January, there was an interesting CNET article about "Generation We" --kids growing up today who are constantly plugged in, not to their own personal gadgets, but to a larger socialnetwork.
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