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Why Are So Many Participatory Experiences Focused on Teens?

Museum 2.0

Over the past year, I've noticed a strange trend in the calls I receive about upcoming participatory museum projects: the majority of them are being planned for teen audiences. Why are teens over-represented in participatory projects? Teens are a known (and somewhat controllable) entity.

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New Models for Children's Museums: Wired Classrooms?

Museum 2.0

I kept sneaking glances at his screen, watching it fill with words like “Web 2.0,” “virtual worlds,” and pictures of kids tuning out teachers and tuning in their cellphones. The schools have open wireless internet, so each student has continual access to the Web. in her book, Civilizing the Museum.

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Museums and Libraries in the 21st Century in 714 Words (or less)

Museum 2.0

Dear Museum 2.0-ers, ers, Next week, I'll be going to DC for a meeting convened by the National Academy of Sciences and the Institute of Museum and Library Services on "Museums and Libraries in the 21st Century." Over the last 50 years, public-facing museums and libraries in the U.S. From the Web 2.0

Museum 20
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Trust Me, Know Me, Love Me: Trust in the Participatory Age

Museum 2.0

Museums (and libraries) are trusted sources of information. In February 2001, AAM commissioned a study about the trustworthiness of museums and found that "Almost 9 out of 10 Americans (87%) find museums to be one of the most trustworthy or a trustworthy source of information among a wide range of choices.

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Good Lord, another blog.

Museum 2.0

But the aspect that most excited me were the discussions about active participation in museums. But the concepts behind them are powerful and useful in the discussion about the future of museums. In some ways, the best thing about the Web is its ability as a platform to rapidly evolve. The transition from "visitor" to "user."

Museum 20
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Social Architecture Part 2: Hierarchy, Taxonomy, Ideology (and Comics)

Museum 2.0

I created a directional pyramid to make a point about social content in museum; namely, that museums are not offering networked, social experiences—and therefore will have a hard time jumping to initiating meaningful social discourse. And I’m not advocating that the dream museum would be all level 5 experiences, all the time.

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Wikis: What, When, Why

Museum 2.0

This post explores the mysteries of Web 2.0's s Hawaiian son as applied to museums. The most well-known example is Wikipedia , a user-generated encyclopedia which boasts over 6 million entries written and edited by about 30,000 volunteer participants. Wikipedia, like YouTube and Facebook, is a giant in the world of Web 2.0.

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