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Participatory Design Vs. Design for Participation: Exploring the Difference

Museum 2.0

Which of these descriptions exemplifies participatory museum practice? Museum invites community members to participate in the development and creation of an exhibit. But the difference between the two examples teases out a problem in differentiating "participatory design" from "design for participation."

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Community Exhibit Development: Lessons Learned from The Tech Virtual

Museum 2.0

On June 4, we opened The Tech Virtual Test Zone , a new 2000 sq ft gallery at The Tech Museum of Innovation featuring exhibits on the theme of art, film, and music that were originally developed in Second Life by a community of creative amateurs. On many levels, The Tech Virtual experiment was a success.

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Frameworks and Lessons from the Public Participation in Science Research Report

Museum 2.0

What does the word "participatory" mean to you? The various definitions of participatory projects can lead to confusion and misunderstandings. Participation in science research is a good basis on which to develop a framework for participatory models because it is based on a consistent scientific process with many steps.

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Museum 2.0 Professional Services

Museum 2.0

Ready to turn your institution into a site of participatory engagement? specializes in designing museum experiences and exhibitions that are community informed, socially stimulating, technologically ambitious, and intriguingly experimental. Want to bring the spirit of this blog to your colleagues and projects?

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AAM Recap: Slides, Observations, and Object Fetishism

Museum 2.0

I just returned from the American Association of Museums (AAM) annual meeting in Philadelphia. I led two sessions, one on visitor co-created museum experiences, and the other on design inspirations from outside museums. In both MN150 and Tech Virtual, it led to us being more dynamic and flexible in our production of exhibits.

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Participation through Gifting: Pass It On

Museum 2.0

Why discuss gifting on Museum 2.0? One of my greatest interests is the "p articipatory museum," in which there is substantive, unfacilitated visitor-to-visitor interaction. When I heard the tollbooth story, I started thinking about gifting as a model for participatory experiences in museums. Collect the e-card.

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Designing Talkback Platforms for Different Dialogic Goals

Museum 2.0

Rabinowitz commented that "as a 40-year veteran of history museum interpretation, I can say that I never learned so much from and about visitors." This is the opposite situation of the previous design goal, one typical in science and children's museums.

Design 31