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--Helene Moglen, professor of literature, UCSC After a year of tinkering, the Santa Cruz Museum of Art & History is now showing an exhibition, All You Need is Love , that embodies our new direction as an institution. This post focuses on one aspect of the exhibition: its participatory and interactive elements.
The best participatory projects are useful. Rather than just doing an activity, visitors should be able to contribute in a way that provides a valuable outcome for the institution and the wider museum audience. This week, I saw a great example at the Jane Addams Hull-House Museum that blew me away with its power and simplicity.
Photo by Geoff Livingston. There were a number of online/offline participatory visitor experiences. At the Natural History Museum, we visited the David H. It was a photo booth that took your photo and transformed you in an early human. At the Museum of American History, we visited the First Ladies Exhibit.
A new company in New York, Museum Hack , is reinventing the museum tour from the outside in. They give high-energy, interactive tours of the Metropolitan Museum and the American Museum of Natural History (AMNH). The tours are pricey, personalized, NOT affiliated with the museums involved… and very, very popular.
In 2009 , students built a participatory exhibit from scratch. Thirteen students produced three projects that layered participatory activities onto an exhibition of artwork from the permanent collection of the Henry Art Gallery. All the photos in this post are on Flickr here. People make the museum friendly, not activities.
Submitted by Nina Simon, publisher of Museum 2.0. I’ve had it with museums’ obsession with open-ended self-expression. When I talk about designing participatory experiences, I often show the above graphic from Forrester Research. And yet many museums are fixated on creators. This is a problem for two reasons.
I’ve had it with museums’ obsession with open-ended self-expression. When I talk about designing participatory experiences, I often show the above graphic from Forrester Research. And yet many museums are fixated on creators. Museums see open-ended self-expression as the be-all of participatory experiences.
full description here , photos from the event here ). We gave people chalk and the choice of four simple prompts: At 3rd Friday I made At 3rd Friday I loved At 3rd Friday I met At 3rd Friday I learned After making a board and taking a photo, each participant had the option to have their photo shared on Flickr or remain private (90% said yes).
Pop-Up Museum [n]: a short-term institution existing in a temporary space. Over the past few years, there have been several fabulous examples of pop-up museums focusing on visitor-generated content. Maria Mortati runs the wonderful SF Mobile Museum , which roams the Bay Area showing mini-exhibits on evocative themes.
Recently, we''ve been talking at our museum about techniques for capturing compelling audio/video content with visitors. It made me dig up this 2011 interview with Tina Olsen (then at the Portland Art Museum) about their extraordinary Object Stories project. We ended up with a gallery in the museum instead. Photos are fun.
This is a fun meme for user=generated content -- Take a photo of yourself with sign or message related to our campaign or cause. I read a post about user-generated content from the fresh+new blog which is focused on new media in museums. This has also been done by NTEN and Netsquared. Not sure if this includes a cash prize.
This August/September, I am "rerunning" popular Museum 2.0 Originally posted in April of 2011, just before I hung up my consulting hat for my current job at the Santa Cruz Museum of Art & History. I''ve spent much of the past three years on the road giving workshops and talks about audience participation in museums.
One of the greatest gifts of my babymoon is the opportunity to share the Museum 2.0 First up is Beck Tench, a "simplifier, illustrator, story teller, and technologist" working at the Museum of Life & Science in Durham, NC. As a person who works for a science museum, I work in an environment that supports play.
This is the third in a four-part series about writing The ParticipatoryMuseum. This post covers my personal process of encouraging--and harnessing--participation in the creation of The ParticipatoryMuseum. As the participatory content review progressed well, I started looking for other ways for people to help.
During a workshop on museum visitor participation, someone spoke up and objected: "this might work in California, but it will never work in Texas." I saw how participatory techniques were working in diverse museums around the world. What plays well at one museum may fall flat a few miles away. This is a human desire.
It''s not a great photo of people enjoying the museum. At any given time, we are on a hunter/gatherer mission for an upcoming project at our museum. But on another level, the wishlist is the most participatory part of the newsletter. It''s not what you think. It''s not a witty description of an upcoming event.
I've spent much of the past three years on the road giving workshops and talks about audience participation in museums. The Museum 2.0 In 2008 and 2009, there were many conference sessions and and documents presenting participatory case studies, most notably Wendy Pollock and Kathy McLean's book Visitor Voices in Museum Exhibitions.
Recently, I was giving a presentation about participatory techniques at an art museum, when a staff member raised her hand and asked, "Did you have to look really hard to find examples from art museums? Aren't art museums less open to participation than other kinds of museums?" I was surprised by her question.
The runner up winner was Maureen Dowd from Open Museum What I propose to do with the library you are offering is read it, try it, share it, and let you know how it works for me, my colleagues and the people we influence. As you know, it takes more than access to create a successful social media network.
In the most extreme cases, I've talked to folks from museums that are government-mandated to provide all content in multiple languages who say they are unable to invite visitors to make comments because they'd have to translate all of them and simply can't dedicate the resources to do so.
It's not every day that a visitor buys pizza for everyone in the museum. Or that we take a group photo together at the end of the day. Then again, Saturday was hardly normal at the Santa Cruz Museum of Art & History. The museum itself was well-integrated into the event. Online to onsite migration isn't always easy.
Visitor-contributed photos surround a collection piece in Carnegie Museum of Art's Oh Snap! It can be incredibly difficult to design a participatory project that involves online and onsite visitor engagement. The museum selected and is featuring 13 works recently added to our photography collection.
Last week, I gave a talk about participatorymuseum practice for a group of university students at UCSC. During the ensuing discussion, one woman asked, "Which audiences are least interested in social participation in museums?" So what's a museum to do--especially one that is funded to encourage youth and teen participation?
I like to ask myself this question periodically, challenging myself to find substantive ways for visitors to contribute to our museum. To that end, our exhibitions are full of participatory elements. And when I think back on the past year, some of the most magical things that have happened at the museum have NOT been designed by us.
Lots of museums these days have video comment booths to invite visitors to tell their stories, but how many of those booths really deliver high-impact content? Last week, I talked with Tina Olsen, Director of Education and Public Programs at the Portland Art Museum, about their extraordinary Object Stories project. Photos are fun.
I've now been the Director of The Museum of Art & History in Santa Cruz for two months. But the point is that the MAH, like just about every other museum in the known universe, was content to define the museum experience as something removed from the outside world, a rarefied church-like space of refined artistic reflection.
How do you find your way around a multi-faceted museum? I spent some time playing with this question last week at the Milwaukee Art Museum, a large general museum that is moving toward redesign of the permanent galleries. They were okay talking to us, but weren't willing to have something written down or their photo taken.
Photo by Trav Williams. The Leading Change Summit was more intimate (several hundred people), participatory and interactive, intense, and stimulating. Documenter: Using a digital camera, the documenter should capture photos of the process – the set up, the activity, and the products from the activity.
How do you help visitors know what they can and cannot do in your museum? Most museums have this figured out: they have signs, they have guards, they have cases over the objects. And this works pretty well in science museums, where designers talk about "hardening" exhibits to withstand the more aggressive touchers among us.
Last week, I was in Minneapolis for the American Association of Museums annual meeting. Kathleen McLean led a terrific session called "Dangerous Ridiculous" about risk-taking in museums. Interestingly, at my museum, our team is naturally better at ridiculous than we are at dangerous. I found this idea really powerful.
I have a lot of conversations with people that go like this: Other person: "So, you think that museums should let visitors control the museum experience?" Other person: "But doesn't that erode museums' authority?" If the museum isn't in control, how can it thrive? Me: "Sort of." and my emphatic response is YES.
Photo by CLoé Zarifian, MAH Photo Intern We're working with a guest curator, Wes Modes , on an upcoming experimental project at our museum. Wes is an artist, and this is his first time running a museum exhibition development process. I said to him: I can't really answer that question. Developing new staff policies.
Last week marked four years for the Museum 2.0 People--especially young folks looking to break into the museum business--often ask me how I got here. Ed Rodley recently wrote a blog post about museum jobs entitled "Getting Hired: It's Who You Know and Who Knows You." hour at the Museum. I made $26/hour at NASA and $7.25/hour
We engaged in an exhibit together, making "one minute sculptures" and taking photos of each other. The Art of Participation provides a retrospective on participatory art as well as presenting opportunities for visitors to engage in contemporary (“now”) works. DON’T make the participatory activity too narrow or difficult.
There are lots of museums (and organizations of all kinds) looking for ways to inspire users and visitors to produce their own content and share it with the institution online. The World Beach Project is managed by the Victoria and Albert Museum in London with artist-in-residence Sue Lawty.
It's rare that a participatorymuseum project is more than a one-shot affair. But next month, Britain Loves Wikipedia will commence--the third instance of a strange and fascinating collaborative project between museums and the Wikipedia community (Wikimedians). Some of these challenges were about mission fit.
I've long believed that museums have a special opportunity to support the community spirit of Web 2.0 This month brings three examples of museums hosting meetups for online communities: On 8.6.08, the Computer History Museum (Silicon Valley, CA) hosted a Yelp! Me: Have you ever been to this museum? meetup for Elite Yelp!
This expresses itself most powerfully in museums when we talk about building relationships with visitors over time. But museums are one-night stand amnesiacs in the relationship department. This is terrible, both for the visitor and for the museum. I expect you'll remember some basic things about me--say, my name. We hang out.
Every time a colleague tells me her museum has just hired a "community person," a part of me cringes. While subsequent museum staff have kept the project going, the community had connected with me as the focal point, and there has not been a new person who has been able to comparably rally the community to high levels of activity.
While I originally wrote this post to advocate for more participatory practice (i.e. letting museum visitors contribute and collaborate in museums), I now see this as a crucial issue also for more democratic and inclusive practice (i.e. Other person: "But doesn't that erode museums' authority?" Me: "Sort of."
Photo by S O C I A L. As a platform for such local activity, more participatory forms of engagement are already envisaged—an area “culture pass” for museums and arts institutions is one exciting example—to further stimulate local activity. C U T on Unsplash. a local currency issuer.
This week, I'm launching a new site: the Voicemail Museum. It's an experiment that merges two of my greatest interests: finding novel, easy ways for visitors to contribute content to museums finding questions that draw such compelling responses that random peoples' answers would be worth browsing To participate, all you need is a phone.
This week, the Denver Art Museum (DAM) opened a new temporary exhibition called The Psychedelic Experience , featuring rock posters from San Francisco in the heyday of Bill Graham and electric kool-aid. It is an incredible museum experience. The visitor is given a copy of her poster and the museum keeps a copy as well.
Ruth is a curator of pictorial collections for Puke Ariki, a museum/library/visitor center in the small city of New Plymouth, New Zealand. Puke Ariki has about 70 full-time staff members, of whom 10 work for the museum, and the institution is pretty siloed. Where do you start? Ruth Harvey has a brilliant solution to this problem.
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