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This is the final segment in a four-part series about writing The ParticipatoryMuseum. This posts explains why and how I self-published The ParticipatoryMuseum. COST: Museum books tend to be expensive - because they are printed in small runs, the price for a 400-page paperback can be as high as $40.
This is the third in a four-part series about writing The ParticipatoryMuseum. This post covers my personal process of encouraging--and harnessing--participation in the creation of The ParticipatoryMuseum. As the participatory content review progressed well, I started looking for other ways for people to help.
Over the past year, I've noticed a strange trend in the calls I receive about upcoming participatorymuseum projects: the majority of them are being planned for teen audiences. Why are teens over-represented in participatory projects? Teens are a known (and somewhat controllable) entity.
Visitor-contributed photos surround a collection piece in Carnegie Museum of Art's Oh Snap! It can be incredibly difficult to design a participatory project that involves online and onsite visitor engagement. The museum selected and is featuring 13 works recently added to our photography collection.
You tell people they can''t take photographs in the gallery or the performance, but the phones sneak out , covertly or defiantly, to reassert personal control of the experience. The symphony conductor asks everyone to raise their phones and join the orchestra. The museum invites art-making in the elevator.
The book of the same title that he edited is rocking my world, both as a museum professional who cares about inclusion and as a new mother. As we start the process at our museum of updating our permanent history gallery, one of our specific goals is to increase intergroup understanding in our community. Implicit Associations test.
This week, I'm launching a new site: the Voicemail Museum. It's an experiment that merges two of my greatest interests: finding novel, easy ways for visitors to contribute content to museums finding questions that draw such compelling responses that random peoples' answers would be worth browsing To participate, all you need is a phone.
It started as a handout for a session that Stacey and I are doing at the California Association of Museums, and then I realized it was so darn useful that it was worth sharing with all of you. The majority of our public programs at the Santa Cruz Museum of Art & History are created and produced through community collaborations.
This week, the Denver Art Museum (DAM) opened a new temporary exhibition called The Psychedelic Experience , featuring rock posters from San Francisco in the heyday of Bill Graham and electric kool-aid. It is an incredible museum experience. The visitor is given a copy of her poster and the museum keeps a copy as well.
We have different conversations on the phone than we do in person or in internet chat rooms. Rabinowitz commented that "as a 40-year veteran of history museum interpretation, I can say that I never learned so much from and about visitors."
This can be an incredibly technical topic, as it focuses on the ways that platforms (online, exhibits, museums) can harness the individual activities of many visitors and create meaningful experiential outputs that connect people to each other. But designing an entire museum that functions this way probably isn't your goal. exhibition.
They reminded me of street vendors or great science museum cart educators, imparting an energy to the space without overwhelming it. There were also multiple ways to follow up or submit content online or by phone. This is a good lesson for museum talk-back design.
into the museum is the potential to encourage more positive in-museum interactions among strangers. I want in-person museum experiences to be more like experiences on social sites like Flickr, where strangers connect and form relationships around content. A lot of what interests me about bringing 2.0
The museum was in huge financial trouble. My expertise was on inviting strangers to participate in public settings like museums. Of course we know not to look at our phones, or to listen with respect. I remember the first staff meeting I ever ran. I had just started at the MAH as the new executive director.
Traditional exhibition design, in which the museum has a specific story or message to tell, doesn't easily accommodate visitor co-creation. This realization--that a single museum voice was not the best way to tell a particular story--formed the basis for MN150 , the exhibition explored in this post. How did you reach them?
One of the best projects that illustrates the basic idea of Web2.0 - listening and conversation and stakeholders creating their own experience with your organization - comes from the Brooklyn Museum of Art. o is Transparency - and the best example of that is what the Indianapolis Art Museum has done with its pubic metrics on its web site.
When I worked briefly with the Balboa Park Online Collaborative to conceptualize a mobile phone-based game to connect visitors to the park to its cultural institutions and history, I knew Ken would be the perfect person to make it happen. Lessons Learned 3: This is not a museum talking (what a relief!) If none, why the heck not?
Museums (and libraries) are trusted sources of information. In February 2001, AAM commissioned a study about the trustworthiness of museums and found that "Almost 9 out of 10 Americans (87%) find museums to be one of the most trustworthy or a trustworthy source of information among a wide range of choices.
Last year, I wrote a post explaining what Twitter is and how it might be applied in museums. Now, a year later, I’m using Twitter on a daily basis, and it’s brought up some new observations about participation on websites and in interactive venues like museums. I’d love Museum 2.0 It is not a cocktail party. s weekly readership.
I ran in and picked up the phone, fully intending to quickly dispatch whoever was on the line and get back to my tight cooking schedule. What followed, instead, was a 20 minute phone call that changed my day and has had a powerful impression on me since. Dial-A-Stranger is what it sounds like. But it's more complicated than that.
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