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I spent last week working with staff at the Minneapolis Institute of Art (MIA) on ways to make this encyclopedic art museum more open to visitor participation across programs, exhibitions, and events. While there, I was lucky to get to experience a highly participatory exhibition that the MIA mounts once a decade: Foot in the Door.
Every once in a while I come across a project I wish I could have included in The ParticipatoryMuseum. For one year, a group of twelve schoolchildren age 9-11 were invited to work with staff at the Wallace Collection to develop a family-focused exhibition using the museum's artifacts. it's a Secret! , What made Shh.
How do you help visitors know what they can and cannot do in your museum? Most museums have this figured out: they have signs, they have guards, they have cases over the objects. And this works pretty well in science museums, where designers talk about "hardening" exhibits to withstand the more aggressive touchers among us.
Most of my work contracts involve a conversation that goes something like this: "We want to find ways to make our institution more participatory and lively." Most museums that offer interactive exhibits, media elements, or participatory activities offer them alongside traditional labels and interpretative tools. Fabulous!" "But
Maybe it's a live music concert, or a museum visit, or a play. Museums and other venues are offering special programs for teens, for hipsters, for people who want a more active or spiritual or participatory experience. What are museums and arts institutions doing to tap into these forms of motivation?
Many of the talks are related to The ParticipatoryMuseum and I will have books for sale on all of these forays. Here's the list for the next two months: April 14-17 - Denver for Museums and the Web conference. April 29 - I'm heading to the OaklandMuseum for the preview of its reopening. May 17 - NYC.
This year, the American Association of Museums annual conference was in Los Angeles (my hometown). I hosted two sessions, one on design for participation and the other on mission-driven museum technology development. He started with museums as a "place to go"--to see things, consume experiences. In this case, a heck of a lot.
Traditional exhibition design, in which the museum has a specific story or message to tell, doesn't easily accommodate visitor co-creation. This realization--that a single museum voice was not the best way to tell a particular story--formed the basis for MN150 , the exhibition explored in this post.
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