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The director of the NSF has gone so far as to say that it will "usher in a technological age that dwarfs everything we have yet experienced in its sheer scope and power." The National Science Foundation is convinced cyberinfrastructure will transform the conduct of the sciences and that other academic disciplines will soon follow.
I recently read the BERI report on bilingual labels in museums and was blown away by its findings. in Applied Social Psychology and has evaluated and researched informal learning experiences in museums and other visitor institutions for over 20 years. is a controversial topic, and the same is true in museums.
People often ask me which museums are my favorite. I visit lots of perfectly nice, perfectly forgettable museums. In some cases, that's based on subject matter, as at the Museum of Jurassic Technology or the American Visionary Art Museum. Some are scrappy and iconoclastic, like the City Museum in St.
The whole process of developing an exhibition tends to get stuck behind a museum's doors. Wendy: Part of the thinking was that NSF supported the book Are We There Yet? , NSF requires grant applicants to build on prior knowledge--where do you get it? So if NSF is funding it, is it only for science exhibitions? Why is that?
Ideum, the company that brought you ExhibitFiles (with ASTC), is conducting a survey on museums' needs in support of an NSF grant proposal (Open Exhibits) to build open source templates for simple interactive exhibits (timelines, digital collections, news kiosks). What does that mean in simple terms? Check them out here.
These games were developed by Carnegie Mellon with funding from the NSF, with the goal of harnessing collective intelligence (and interest in playing games) to tag all of the images on the internet. There are many museums that are starting to experiment with allowing visitors to tag their online content, whether to engage them in 2.0
There are lots of great science museum resources, but not where these kids can walk after school. We received two rounds of NSF funding in the 1990s to expand. We received NSF funding for three years and then it cut off. Any big museum has barriers and limitations to full community ownership.
The initial NSF proposal for ScratchR focused on creating networked opportunities for teams of kids who were already using Scratch and for whom a social component would add value to their education experiences.
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