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How Museum Hack Transforms Museum Tours: Interview with Dustin Growick

Museum 2.0

A new company in New York, Museum Hack , is reinventing the museum tour from the outside in. They give high-energy, interactive tours of the Metropolitan Museum and the American Museum of Natural History (AMNH). Today on Museum 2.0, How did you first get involved with Museum Hack?

Museum 55
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A Decade of Museums and Museum Work

Museum 2.0

I was thinking I’d do a few alternative histories of museums for the first post of the last month of the decade. As I imagined a world without the many museum tech projects of the decade, I felt inherently sad about the imagining away the successes that friends and colleagues have enjoying. But I couldn’t get there.

Museum 21
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Joint Statement from Museum Bloggers and Colleagues on Ferguson and Related Events

Museum 2.0

Gretchen Jennings convened a group of bloggers and colleagues online to develop a statement about museums'' responsibilities and opportunities in response to the events in Ferguson, Cleveland and Staten Island. The recent series of events, from Ferguson to Cleveland and New York, have created a watershed moment.

Museum 52
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Feelings and Participation

Museum 2.0

Me with a friend As I keep saying, I’ve been to a few museums of late. In reflecting on the sample, I’ve made some broad reflections on museum workers and visitors. Today, I wanted to think about participatory elements, something so essential to this blog. People go to museums for leisure.)

Museum 35
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Dangerous/Ridiculous: Reflections on AAM

Museum 2.0

Last week, I was in Minneapolis for the American Association of Museums annual meeting. As always, the conference was a party mix of inspiring and dull, familiar and new. Kathleen McLean led a terrific session called "Dangerous Ridiculous" about risk-taking in museums. Merilee Mostov and the Columbus Museum of Art.

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The Voicemail Museum: A Call-In Collection

Museum 2.0

This week, I'm launching a new site: the Voicemail Museum. Right now, most museums that use handhelds and cellphones use them to serve content, not to receive it. Visitors can send audio, text, or even video from their phones and need not be constrained by whatever particular format the museum offers in a kiosk.

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Trust Me, Know Me, Love Me: Trust in the Participatory Age

Museum 2.0

Museums (and libraries) are trusted sources of information. In February 2001, AAM commissioned a study about the trustworthiness of museums and found that "Almost 9 out of 10 Americans (87%) find museums to be one of the most trustworthy or a trustworthy source of information among a wide range of choices.