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National Campaign to Prevent Teen and Unplanned Pregnancy :: @ TheNC. National Museum of American History :: @ AMHistoryMuseum. Rape, Abuse & Incest National Network :: @ RAINN01. National Association for the Advancement of Colored People :: @ NAACP. National Coalition for the Homelessness :: @ NTL_Homeless.
Ruth Cohen – American Museum of natural History. Jason Eppink – Museum of the Moving Image. Trying to engaged the teen-to-twenty-something who normally may not use the research library. There were pregame efforts, during the night, and post-event where people joined up and have continued networking.
Last week, I gave a talk about participatory museum practice for a group of university students at UCSC. During the ensuing discussion, one woman asked, "Which audiences are least interested in social participation in museums?" Many teens love to perform for each other. First, teens often have incredibly tight social spheres.
Over the past year, I've noticed a strange trend in the calls I receive about upcoming participatory museum projects: the majority of them are being planned for teen audiences. Why are teens over-represented in participatory projects? Why are teens over-represented in participatory projects?
Submitted by Nina Simon, publisher of Museum 2.0. I’ve had it with museums’ obsession with open-ended self-expression. There are so many more people who join social networks, who collect and aggregate favored content, and critique and rate books and movies. And yet many museums are fixated on creators.
I’ve had it with museums’ obsession with open-ended self-expression. There are so many more people who join social networks, who collect and aggregate favored content, and critique and rate books and movies. And yet many museums are fixated on creators. This is a problem for two reasons.
Last Friday night, my museum hosted a fabulous (in my biased opinion) event called Race Through Time. We created Race Through Time in partnership with a local networking group called Santa Cruz Next , whose primary aim is to support and celebrate ways that young professionals can and are changing our community for the better.
specializes in designing museum experiences and exhibitions that are community informed, socially stimulating, technologically ambitious, and intriguingly experimental. I am available for consulting and strategic development, and creative design and leadership of exhibition, technology, and museum planning projects.
The speakers for this panel include: Tracy Fullerton - Electronics Arts Game Innovation Lab Ruth Cohen - American Museum of natural History Elaine Charnov - The NY Public Library Jason Eppink - Museum of the Moving Image Syed Salahuddin - Babycastles Elaine Cohen: The New York Public Library 100 Years of the flagship library in New York.
Last week marked four years for the Museum 2.0 People--especially young folks looking to break into the museum business--often ask me how I got here. Ed Rodley recently wrote a blog post about museum jobs entitled "Getting Hired: It's Who You Know and Who Knows You." hour at the Museum. I made $26/hour at NASA and $7.25/hour
I've long believed that museums have a special opportunity to support the community spirit of Web 2.0 People who engage deeply in any online community, whether a bulletin board or social networking site, want to meet in person. The event brought hundreds of hip, young professionals to the museum for lots of booze and partying.
Later, when were chatting with a small group of people in the lobby, we noticed a group of teens walking by looking a little sad. Then once they visit have such a great experience that they want to stay connected with the museum through social channels. @rauldemolina : These kids didn’t make @labanda ! Informative. Actionable.
James Yasko is writing an article for an upcoming issue of Museum News on museums and Web 2.0. Here's the question: What advice do you have, as one who keeps up with technology as it relates to museums, to a group looking to incorporate Web 2.0 Start working the social network sites. into their repertoire?
Unsurprisingly, some of my favorite museums are small, funky places run by iconoclasts—but that’s not useful to most professionals who work for organizations in which they have little control over size or leadership matters. I worked on one project in which the client institution thought they wanted unfettered teen expression.
Last week, Elaine Gurian and I talked about radical change in museums. Former museum start-up queen, Jen is taking a small organization whose goal is to promote girls’ involvement in math and science through research and programming to new, innovative, exciting places. Braincake isn’t some fakey attempt to pander to teens.
For many museums, visitor research--how people use the museum, navigate exhibits, and understand content--may be an equally important arena in which to adopt groundswell listening techniques. I spent an hour this morning "brand listening" to what the online world says about one of my favorite museums, the Exploratorium.
The recent flurry of restrictions that has sent teens fleeing? Social networking sites like MySpace, Facebook, LinkedIn, even ExhibitFiles are tools that allows people--strangers and friends--to connect with one another. into the museum is the potential to encourage more positive in-museum interactions among strangers.
It''s also incredibly frustrating--especially if you are new to a field or if networking sounds like a creepy, painful experience. I''m getting ready for the American Alliance of Museums conference later this month. If the best part of the conference isn''t on the agenda, how the heck are you supposed to access it?
For me, the experience changed my perspective on what teens want from social environments and encounters. It's easy to forget that teens are most comfortable being social with those they already know, not people who are unknown to them.
Where else can you find Pakistani bathroom signage or Mexican biker teens while researching a project? We save to network drives (no one knows where anything is). Heck, we're not even that great at using our network drive. This isn't a set of proprietary or stock images. It's photos taken all over the world by pros and amateurs.
I just returned from the American Association of Museums (AAM) annual meeting in Philadelphia. I led two sessions, one on visitor co-created museum experiences, and the other on design inspirations from outside museums. what is the value of the exhibition experience to non-participants, that is, regular museum visitors?
The people were of all ages--moms with babies strapped to their fronts, six year-olds using skillsaws, pre-teens building robots, teenagers doing homework. I sat down with Emilyn Green, Executive Director of the Community Science Workshop Network , to learn more about their history, design, and engagement strategy.
This morning I attended the MacArthur Foundation Digital Learning briefing that was taking place at the Natural History Museum in NYC. These social networking spaces are becoming the place where a lot of (informal) learning by young people is taking place. "We are in a moment of time where 57% of teens produce and share media.
Election Day Debriefs What we can learn about online politics from the 2006 Campaigns from e-politics offers some lessons and takeaways about social networking and other traditional technology tools deployed for political campaigns. And here's another "vertical" video host -- Capitol Hill Broadcasting Network.
I keep hearing from nonprofits that one of the reasons they want to incorporate a social networking or media strategy is to reach a younger audience. 5 Philanthropist by Tom Williams is the CEO of GiveMeaning and writes about philanthropy and social networks. Nina Simon a proud member of Gen Y, writes the very awesome Museum 2.0
Facebook Messenger, WhatsApp, 1 billion monthly users each, and teenagers spend more time sending DMs, IMs than perusing social networks. If you have a tween or a teen, I’m sure you’re familiar with TikTok. And not just museums jumped into that, it was a lot of different organizations. Okay, TikTok now.
When I talk with museum people about virtual worlds, the conversation usually centers on Second Life. In January, there was an interesting CNET article about "Generation We" --kids growing up today who are constantly plugged in, not to their own personal gadgets, but to a larger social network. So what does this mean for museums?
In fact, according to the Museum of London , shoplifters and suffragettes would have served sentences at Islington's notorious Holloway Prison around the same time in the early 1900s. Instead, they’d flog them to their network of specialist ‘fencers’, people who buy stolen goods to sell at a profit.
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