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A month or two ago, museums and galleries around the world participated in a Twitter event called Ask a Curator. The hash tag #askacurator became a top trending topic on Twitter on the day of the event. How did you get 340 museums to participate? And why did you think museums were eager to participate? All in one day.
Margaret shared these thoughts about "museums for use" on her blog , and I asked her to adapt a version for the Museum 2.0 Should a museum be a destination or a place for everyday use? During my time at RISD studying industrial design, I developed relationships with two museums on campus: the Museum of Art and the Nature Lab.
After all, funding for the arts (theater, dance, music, museums etc.) Tags: Art Sector Arts & Technology. Source: National Arts Index It's at times like these -- in the midst of an extended recession and the wake of the tragedy in Haiti -- that the role of funding arts in society may be called into question.
In the most extreme cases, I've talked to folks from museums that are government-mandated to provide all content in multiple languages who say they are unable to invite visitors to make comments because they'd have to translate all of them and simply can't dedicate the resources to do so. Tags: design usercontent inclusion.
On October 20, a young woman named Kate will move into Chicago's Museum of Science and Industry and live there for a month. This post is not about the Month at the Museum concept or implementation. Instead, this post focuses on a fascinating aspect of Month at the Museum: the video applications. That will come later.
In addition to the summary, the music director is blogging about on how the story can combine with some music and acting and singing to become a finished piece. This isn't the first time a classical music organization has turned to social media and crowdsourcing. Tags: crowdsourcing. Here's Act 2. Anyone can contribute.
You may have also seen QR codes when travelling and visiting tourist spots such as museums, walking tours, etc. Great, tag on a QR code in a visible place on the direct mail piece to encourage people to make a donation on your website. They are commonly used now on billboards at bus stops that advertise a movie or consumer product.
Go on, then, here’s a few more stories (and some delightfully weird music by Cosmo Sheldrake to go with it): Ramp ramps rev growth : Mary Ann reports that Ramp reports accelerating revenue growth , showing that fintech companies with good product-market fit still have plenty of growth in them. You can sign up here.). Big Tech Inc.
I was reminded of these two design principles when exploring the Johnny Cash Project , a crowd-created music video for a posthumous recording of Cash singing "Ain't No Grave." The collective outcome (a cool music video) is clear. He said: "Let's make a dynamic music video--and let's set up a tool so fans can help us do it."
In the final installment of Museum 2.0’s s four part series on comfort in museums, we get down to the basics: creature comfort. So for this last piece, we look at going the other way: making museums more physically comfortable. There was funky music. And on the walls, my friend explained, was art from the museum itself.
Some online e-commerce stores like Etsy spotlight Black-owned businesses or have a special tag you can search through to find Black-owned businesses to shop at. You can do this by visiting a Black history museum or African American heritage site, by reading and sharing books written by Black authors, and by exploring Black music history.
But I’d been scribbling notes for an art museum label post for awhile, and then yesterday, the NY Times had a review of a new show at MOMA, Comic Abstraction. MOMA has standard art museum labels. When I asked an art museum educator about this (“How should I look at art?”) Tags: storytelling exhibition design.
He wandered around the big top playing music with his jiggered musical contraption attached to his body. I tell the story of the one-man band because I think many museum professionals feel like him. But, most importantly, few museum professionals have a free hand or moment. Museums are for people, after all.
at the Brooklyn Museum, where you could track how people of various levels of art expertise rated crowd-contributed photographs. I've been thinking about this as I prep some interactive prototypes for the Experience Music Project and Science Fiction Museum, a Seattle-based museum of pop culture. There was Click!
Last week, I gave a talk about participatory museum practice for a group of university students at UCSC. During the ensuing discussion, one woman asked, "Which audiences are least interested in social participation in museums?" So what's a museum to do--especially one that is funded to encourage youth and teen participation?
But then I started finding more humble projects related to broader issues, and I began to see Kickstarter as a potentially fascinating space for museums and cultural institutions. game and the Neversink Valley Museum's capital campaign launch materials. The museum's page is much simpler.
Louis City Museum's amateur video contest. And therein lies an essential problem with this and other similar museum forays into Web 2.0: For those who haven't visited, the City Museum is part obstacle course, part art city, part shoelace factory. second video shot entirely within the City Museum. follow-through.
I'd love to see a museum offer temporary tattoos instead of stickers at entry. I spent about 5 hours in a busy tattoo studio (interesting how they are rebranding away from "parlor"), both times on Sundays, and my highly uninformed impression is that most of the people who walked in the door are not museum-goers. People ask questions.
From a museum perspective, I think there's a lot to learn from these venues' business models, approach to collecting and exhibiting work, and connection with their audiences. In 2003, writer George Scheer inherited his grandmother's thrift store and decided to turn it into an artists' center and museum.
Submitted by Nina Simon, publisher of Museum 2.0 On Friday, I offered a participatory design workshop for Seattle-area museum professionals ( slides here ). We concluded by sharing the tough questions each of us struggl es with in applying participatory design techniques to museum practice. That's why I asked.
On Friday, I offered a participatory design workshop for Seattle-area museum professionals ( slides here ). We concluded by sharing the tough questions each of us struggles with in applying participatory design techniques to museum practice. The most reliable question I'm using works in art museums. That's why I asked.
This week, we look at Chapter 5 of Elaine Gurian's book Civilizing Museums , Choosing Among the Options: An opinion about museum definitions in two parts. First published in Curator magazine in 2002, this essay presents five different museum "types" and their distinct opportunities and challenges.
I got my copy of the fall issue of Museums and Social Issues this week. The theme is "Civic Dialogue," and the journal includes articles on the historical, cultural, media, and museum practice of getting people talking to each other (including one by me about such endeavors on the web). A place many museums are not.
On Musematic , Holly Witchey has rigorously recorded her recent experience at WebWise, a " IMLS/RLG/OCLC/Getty sponsored conference" on Libraries and Museums in the Digital World that was held March 1-2. Broun talked about SAAM's initiatives both in the museum and on the web to open up their content base for visitors to use in their own ways.
This week, the Denver Art Museum (DAM) opened a new temporary exhibition called The Psychedelic Experience , featuring rock posters from San Francisco in the heyday of Bill Graham and electric kool-aid. It is an incredible museum experience. The visitor is given a copy of her poster and the museum keeps a copy as well.
This week, we consider Chapter 11 of Elaine Gurian's Civilizing the Museum , "Function Follows Form: How mixed-used spaces in museums build community," but first, a short and relevant note about my writing process. Museums are naturally tuned to some of these but not all. short streets and frequent opportunities to turn corners.
Dear Museum 2.0-ers, ers, Next week, I'll be going to DC for a meeting convened by the National Academy of Sciences and the Institute of Museum and Library Services on "Museums and Libraries in the 21st Century." Over the last 50 years, public-facing museums and libraries in the U.S.
What if witty cultural commentators reviewed museums the way they do music and restaurants? If Anthony Lane turned his cutting tongue from movies to museums? If Stephen Colbert "reported" on museums at times other than during the TV writer's strike? It's painful. And instructive. And revelatory. And painful.
This is not an analytical post (primarily); it's an announcement and invitation to join the new project I've been working on with The Tech Museum of Innovation in San Jose, CA. To be eligible for the prize, your exhibit must be on the theme of "Art, Film, Music & Technology." The meat is people coming together to design exhibits.
I've become convinced that successful paths to participation in museums start with self-identification. The easiest way to do that is to acknowledge their uniqueness and validate their ability to connect with the museum on their own terms. Who is the "me" in the museum experience? Not so at museums.
I've written before about three types of museum users: contributors, lurkers, and judges. Digression: Some people have commented that my hierarchy of social participation suffers this fault by implying that museums should be trying to level up to higher social engagement. design participatory museum. Tags: web2.0
It's been awhile since I've shared the progress of The Tech Virtual , the web and Second Life-based virtual exhibit workshop that The Tech Museum of Innovation opened in December of 2007. Some of these people are professional artists or exhibit designers, but most are just talented folks with an interest in museums. It's lovely.
This is the second part of a two-part interview with John Falk and Beverly Sheppard on their book Thriving in the Knowledge Age: New Business Models for Museums and Other Cultural Institutions. I love this idea, but I often find that museum staff are really nervous about making any changes that might alienate current members/donors.
How is a museum like a radio station? It’s called Pandora , and its successes reveal interesting lessons about aggregating museum content. You enter a seed artist or song (or several) and Pandora starts playing music that it interprets as related in some way to your selections. new to me and b.
In many ways, it's the IDEAL inspiration for museums seeking to create a pervasive, sticky visitor experience that extends beyond the visit and is not totally screen-bound. You get music, you get covering for your feet. And if Nike can do it for something as feared and despised as running often is, surely we can do it for museums.
Then I went to a museum exhibition yesterday featuring a computer interactive component with a lousy interface, and thought, Yes. until you have your personal musical masterpiece. Conceptually, I like this notion that the game makes you work to "find" the pieces you will use to create music. Tags: game.
Seb Chan of fresh + new, the blog from the Powerhouse Museum in Australia, ran with this idea to comment on the impact of disaggregation on the way that visitors use museum collections available on the web. I'd like to approach this concept from a physical, in-museum perspective.
Last month, the Christian Science Monitor published an article entitled, "Museums' new mantra: Connect with community." It took me a couple weeks (and various museum blog responses ) to realize what bugs me about this article--it treats "connecting with community" as a marketing ploy, a "mantra" rather than a mission.
I'm gearing up for some conference talks next month, and one of these is part of a very cool session, Eye on Design, at the Western Museums Association conference. The coordinator asked several folks to pick a design trend from outside the museum world and discuss how they might be applied to museum design. the list goes on.
This Pop Up Library just returned from a folk music festival. One lives a double life as a soul music collector and DJ. In order for physical media to remain relevant, institutions like libraries and museums have to start looking at the inclusive and collaborative community-building models present in digital media culture.
A museum experience I’ll always remember: In 2002, I worked at the Boston Museum of Science with a program in which high school students from a nearby charter school spent half their school time at the museum. They took regular classes, museum-specific classes, and had internship-style museum jobs. We ice skated.
The design questions my museum faces are not about serving individual learners but serving them en masse. Consider LibraryThing , on which people catalog and tag the books in their personal libraries. Those tags and catalogs are shared, so that I can check out what other people who enjoy a given book also love. Share here?
Heck, sign me up for a ticket to the zombie museum. But when I took off my “entertainment” glasses and put on my museum eyes, my reaction wasn’t amusement. I imagined museum folks reading the article and snapping the paper closed with smug smiles on their faces: "See. It was distaste. This is why we have to avoid Disneyfication."
Wendy has a very specific set of ground rules about how someone is supposed to approach the Love Tapes: first, by watching others to get the feel for it, then, recording their own (to background music of their choice), then, deciding whether to include it in the total collection, and finally, viewing their own tape as part of that collection.
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