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Earlier this year, I was fascinated to read the account of a participatory project at the Morrison County Historical Society in Minnesota, in which community members were invited to write essays about “what’s it like” to have various life experiences in the County. How did this project get started?
I spent last week working with staff at the Minneapolis Institute of Art (MIA) on ways to make this encyclopedic art museum more open to visitor participation across programs, exhibitions, and events. While there, I was lucky to get to experience a highly participatory exhibition that the MIA mounts once a decade: Foot in the Door.
On October 20, a young woman named Kate will move into Chicago's Museum of Science and Industry and live there for a month. This post is not about the Month at the Museum concept or implementation. Instead, this post focuses on a fascinating aspect of Month at the Museum: the video applications. That will come later.
I have a lot of conversations with people that go like this: Other person: "So, you think that museums should let visitors control the museum experience?" Other person: "But doesn't that erode museums' authority?" If the museum isn't in control, how can it thrive? Me: "Sort of." and my emphatic response is YES.
Every time a colleague tells me her museum has just hired a "community person," a part of me cringes. While subsequent museum staff have kept the project going, the community had connected with me as the focal point, and there has not been a new person who has been able to comparably rally the community to high levels of activity.
Many of the talks are related to The ParticipatoryMuseum and I will have books for sale on all of these forays. Here's the list for the next two months: April 14-17 - Denver for Museums and the Web conference. April 29 - I'm heading to the Oakland Museum for the preview of its reopening. Both are open to the public.
This can be an incredibly technical topic, as it focuses on the ways that platforms (online, exhibits, museums) can harness the individual activities of many visitors and create meaningful experiential outputs that connect people to each other. But designing an entire museum that functions this way probably isn't your goal. exhibition.
Unsurprisingly, some of my favorite museums are small, funky places run by iconoclasts—but that’s not useful to most professionals who work for organizations in which they have little control over size or leadership matters. Many museums are making this shift as they hire “community managers” who communicate with users on an ongoing basis.
This year, the American Association of Museums annual conference was in Los Angeles (my hometown). I hosted two sessions, one on design for participation and the other on mission-driven museum technology development. He started with museums as a "place to go"--to see things, consume experiences. In this case, a heck of a lot.
This blog often analyzes how websites, designed spaces, even dogs promote participatory experiences among users. Today, we look inward for a how-to on one type of participatory design as applied to museum exhibits. But in the museum, the distribution method is more personal.
I just returned from the American Association of Museums (AAM) annual meeting in Philadelphia. I led two sessions, one on visitor co-created museum experiences, and the other on design inspirations from outside museums. what is the value of the exhibition experience to non-participants, that is, regular museum visitors?
Today, Museum 2.0 I started the Museum 2.0 blog in 2006 as a personal learning exercise about "the ways that museums do and can evolve from 1.0 I started the Museum 2.0 blog in 2006 as a personal learning exercise about "the ways that museums do and can evolve from 1.0 and watched the Museum 2.0
I cut out from the meeting by myself to check out an exhibition called Open House, if These Walls Could Talk at the Minnesota History Center. If there was a way to engage these deep emotions in the context of science museums, then there is an opportunity to expand our impact. Not that it was sad, but that it was human.
While I originally wrote this post to advocate for more participatory practice (i.e. letting museum visitors contribute and collaborate in museums), I now see this as a crucial issue also for more democratic and inclusive practice (i.e. Other person: "But doesn't that erode museums' authority?" Me: "Sort of."
Traditional exhibition design, in which the museum has a specific story or message to tell, doesn't easily accommodate visitor co-creation. This realization--that a single museum voice was not the best way to tell a particular story--formed the basis for MN150 , the exhibition explored in this post. How did this project get started?
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