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Machinima, derived from the words ???machine??? Combining aspects of animation, game development, puppetry, graffiti, fan fiction, and improvisational theater into a moving image art form, machinima represents the latest frontier of digital popular culture. Need more inspiration to create video or machinima for social change?
There is so much happening in Second Life with nonprofits, educational institutions, museums, and libraries that it is hard to keep up. Evonne is also a machinima producer and you view some of her work here. Machinima are movies filmed inside virtual worlds like Second Life.
When people talk about museum projects in Second Life and other virtual worlds, I'm often disappointed by the short-sightedness of the vision. VAN GOGH GOES EXPERIENTIAL The video below is a gorgeous example of the possibility of substantive, emotional experiences with museum content via virtual world representations.
People were having graduations in Minecraft , people were going to the museum in Animal Crossing. You’re starting to see more people kind of adopt that Machinima idea of, “Hey, here’s a world in which I can treat this not as a game, but as a platform.” Gaming kind of exploded in the last year.
15th including a session on using Machinima to create political and social change videos. Podcasting The ABCs of Podcasting from PND covers how Web sites of public radio stations, museums, and other education-oriented nonprofits are turning to podcasting as an increasingly popular and inexpensive way of delivering audio programming.
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