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This week marks five years since the book The Participatory Museum was first released. I thought the pinnacle of participatory practice was an exhibit that could inspire collective visitor action without facilitation. Since 2010 I have seen, again and again and again, how valuable human facilitation is to the participatory process.
I worked on one project in which the client institution thought they wanted unfettered teen expression. When they saw the results of that expression, they struggled with the content and eventually integrated it into their project in a way that diminished the teens’ involvement and hard work.
Visitor Co-Created Museum Experiences This session was a dream for me, one that brought together instigators of three participatory exhibit projects: MN150 (Kate Roberts), Click! So far, most participatory museum design projects are heavily guided by the institution. MN150 will have formal summative evaulation, which is wonderful.
Several libraries have started to offer gaming nights where you can drink soda and play Wii to your heart's content. Librarian Aaron Schmidt tells the great story of a game night of Dance, Dance, Revolution at his library in which a teen asked him: “Hey Aaron, can I go upstairs to grab a magazine and book to read?”
The recent flurry of restrictions that has sent teens fleeing? I think it's a good thing that librarything gives me a way to talk to strangers about books that feels safer than approaching the drooling guy at the public library. Tags: participatory museum visitors. The irritating design? Or is it the stalkers?
Museums (and libraries) are trusted sources of information. They were both commissioned by organizations whose purpose is to support museums and libraries. Museums aren't the only venues facing this question: news outlets, corporate brands, and educators are also grappling with the question of trust in the participatory age.
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