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I recently read the BERI report on bilingual labels in museums and was blown away by its findings. in Applied Social Psychology and has evaluated and researched informal learning experiences in museums and other visitor institutions for over 20 years. is a controversial topic, and the same is true in museums.
Ideum, the company that brought you ExhibitFiles (with ASTC), is conducting a survey on museums' needs in support of an NSF grant proposal (Open Exhibits) to build open source templates for simple interactive exhibits (timelines, digital collections, news kiosks). What does that mean in simple terms? Check them out here.
What happens to the surprises designers encountered, the interactive that visitors loved, the bits that never seemed to work quite right? The whole process of developing an exhibition tends to get stuck behind a museum's doors. Wendy: Part of the thinking was that NSF supported the book Are We There Yet? , Why is that?
There are lots of great science museum resources, but not where these kids can walk after school. The core program is a permanent, dedicated physical space, full of interactive hands-on physical exhibits, as well as a tinkering and making space, and recycled materials. We received two rounds of NSF funding in the 1990s to expand.
I first saw Scratch a few years ago, when I had friends working at the Media Lab, and at the time it seemed like a neat way for kids who were unfamiliar with programming to jump in and start designing their own interactive stories and games. It was a serious improvement on tools like Logo Turtle and Hypercard that I grew up with.
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