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Communication and Leadership Skills Development with LMS

Gyrus

These features include: Customizing multimedia elements, such as videos, images, and other interactive elements. Developing adaptive learning paths to tailor the content and assessment based on employee’s learning styles, progress, and performance and offer personalized training.

Skills 59
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Doyobi, a Singapore-based edtech startup focused on teachers, gets $2.8M seed

TechCrunch

The platform, which includes teacher training and interactive content for their students, is now used by about 2,000 teachers in more than 10 countries in Southeast Asia, the Middle East and Africa. Singapore-based Geniebook’s personalized learning platform raises $16.6M Two of its largest markets are Indonesia and the Philippines.

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Nonprofits Who are Making A Difference Through Play

Beth's Blog: How Nonprofits Can Use Social Media

Video games are big — bigger than Hollywood in terms of revenue, as a $66 billion global industry. Several nonprofits have successfully interacted with, and more importantly, seen impact from, these engaged new audiences. Another nonprofit furthering research behind games and learning is the Joan Ganz Cooney Center.

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Minecraft Education is perfectly suited for this surreal back-to-school moment

The Verge

We wanted to make sure we protected what made Minecraft so immersive and so engaging in the learning environment. All of this combined for a perfect storm as schools were forced to shift to remote learning this year. Instead, the company put more focus on the way it interacts with the community.

Education 103
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xAPI – What it can mean for your learning Program

Gyrus

Some people really like an excuse to walk around and eat carnival foods, others dislike roller coasters altogether and really enjoy watching live acting, and others are obsessed with video games, but really just need an excuse to get out of the house. Objects that begin as strictly online E-learning, do not have to end that way.

Program 68
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The 6 Hottest Training Technologies That You Can’t Overlook

Gyrus

Mobile learning will soon be the most conventional medium to reach the new workforce, which is more tech-savvy and digitally connected. It’s estimated that the mobile learning industry will grow to over $37 billion by 2020. It is growing to be an effective medium for creating bite-sized and engaging learning modules.

Train 56
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Gamification vs Game-Based eLearning: Do You know the Difference?

Gyrus

Gamification is not a game and does not imply that learners will be playing video games and learn through it. Gamification is the technique of using game elements and mechanics in the learning environment. Let’s take a very simple example to understand how it exactly engages the learning audience.