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Users can use the device as a pointer or control apps with its touchscreen while privately viewing apps, movies, or other content in augmented reality. Companies using the technology have found that it cuts downtime, boosts worker productivity, and significantly reduces the time needed to produce usable instructions.
I hope to share some simple and fun ways to create "shoulder-to-shoulder" instructional media for the panel on Screencasting at NTC I'm doing. How do you create good instructional media in a reasonable amount of time and do a good enough job that helps people learn something by viewing it? and follow the instructions.
Submitted by Nina Simon, publisher of Museum 2.0. I’ve had it with museums’ obsession with open-ended self-expression. There are so many more people who join social networks, who collect and aggregate favored content, and critique and rate books and movies. And yet many museums are fixated on creators.
I’ve had it with museums’ obsession with open-ended self-expression. There are so many more people who join social networks, who collect and aggregate favored content, and critique and rate books and movies. And yet many museums are fixated on creators. You are handed a pre-mixed color and a brush and a set of instructions.
What role does “promoting human happiness” play in the mission statements and actions of museums? That’s the question I’m pondering thanks to Jane McGonigal and the Center for the Future of Museums (CFM). Earlier today, the CFM offered a free webcast of Jane McGonigal’s talk on gaming, happiness, and museums.
Today I got an early present from the San Francisco NPR station, KQED, which aired a piece on Museum 2.0 featuring me (as well as the fabulous Lori Fogarty of the Oakland Museum of California). This concept has spawned a question I like to obsess over: What would a museum look like that got better the more people used it?
What if witty cultural commentators reviewed museums the way they do music and restaurants? If Anthony Lane turned his cutting tongue from movies to museums? If Stephen Colbert "reported" on museums at times other than during the TV writer's strike? And instructive. It's painful. And revelatory. And painful.
Visitor (though, really my child) at the Maritime Museum, Greenwich, UK As I said, last week, I’ve been to a travelin’ girl for the last couple of years. So, instead, I am offering 3 posts this month about what I learned from visiting more than 300 museums. Last week, I talked about what I learned about museum workers.
You can procure items that encourage residents to explore the city in a fun way, such as local restaurant gift certificates or tickets to museums or sports games. Once they’re all sold, instruct everyone to pop their own balloon and see what they’ve won. Movie night – Invite your supporters to a fun movie night.
Two examples, both from science museums. More than that, I’m a museum person—I KNOW they wouldn’t put real animals—dead or alive—behind a curtain and say “grab here”. Then again, I'd argue that few museums do that--at least not intentionally. But it's also instructive. The first is Goosebumps! I’m a rational person.
Parent day Allow parents and guardians to accompany their students for a special event at school, such as a pizza party or movie. Movie night Host a themed movie night in your schools gym or cafeteria with a small entry fee and concession sales. Play an age-appropriate movie like Frozen , Finding Nemo , or Shrek.
But hey, it's a movie within the series! Mazey Day is Hollywood's new favorite It Girl — until she abruptly drops out of her massive movie franchise and goes into hiding. That is Nish's father, tortured perpetually by museum visitors. — Black Mirror romp. — K.P. How depressing is it? It's not "real."
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