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The next day, I facilitated a workshop on Best Practices for Crowd Funding that blended traditional instruction with innovation lab facilitation techniques. This post shares the content and I’ll share a post about the instructional design in a second post. 2: Identify results, metrics, and mini goals for your campaign.
Instructions for Playing. The situations include resistance, staffing, budget, time, experimentation, and metrics. He has reiterated this game over and over for different audiences and circumstances and I've remixed the game for filmmakers and even took it to Cambodia.
Add metrics that demonstrate effectiveness, like individuals served, community members reached, animals adopted, etc. Consider this as an outline of how you can remix your profile content: Begin the email with gratitude that this individual has subscribed to your email, and if possible, include their name. Showcase your impact.
I was pleased with workshop, even though it was the first time and that is always difficult because instruction improves with feedback from learners. The content on the wiki has now organized into an instructional format as a two-day face-to-face workshop. In addition, we had expert knowledge in the room from JD Lasica, Paul Lamb.
It's a place for Scratch users to upload, share, and remix their Scratch projects. You can also remix other projects. Everyone is instructed not to create usernames identical to their real names. It was a serious improvement on tools like Logo Turtle and Hypercard that I grew up with. but still, a programming environment.
The curriculum and instructional design included " Principles of Effective Social Media for Nonprofits " and a version of the social media game created with David Wilcox. Many people have also remixed it. I also remixed the game recently to incorporate some of the latest tools such as mobile and location-based social networks.
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