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If you are a location-based nonprofit, such as a museum or zoo, then also add your address. Tag Partners and Corporate Sponsors. Partners and corporate sponsors are notified if they are tagged in your posts. Verified Badges. In addition, apply to get verified. It helps build your location page.
With all the hype growing around this new social media platform, you’re probably asking how it might be useful in your fundraising strategy and whether you should jump on the bandwagon. Tag the community partners who have helped you along the way and amplify the voices of your strongest supporters. Already made the leap?
In January, I interviewed Sibley about the potential use of virtual worlds and Second Life by museums, but in the four months since then, the virtual world platform--and the hype around it--has exploded. It seems that Second Life is both the closest and farthest thing from many museum professionals' minds.
This guest post, written by Philippa Tinsley, Collections Manager for the Worcester City Art Gallery and Museum (UK), describes the innovative Top 40 exhibition they mounted in the summer of 2009. In my experience, museum professionals aren’t big reality TV viewers. Projects participatory museum.
There are lots of museums (and organizations of all kinds) looking for ways to inspire users and visitors to produce their own content and share it with the institution online. The World Beach Project is managed by the Victoria and Albert Museum in London with artist-in-residence Sue Lawty. It's not marketing hype.
You can almost visualize swarms of companies jumping off into the abyss following competitors, self serving social media consultants and momentum created by mainstream media hype, each yelling “weeeee, social meeeeeedeeeeahhhh” and then realizing (maybe too late) with wide open eyes that they’re not prepared (no social media policy, no roadmap).
Well, a year, 40 employees, awesome projects, and a whole lot of hype later, I've been converted. But now it seems evident that this is a great platform for long-distance, contemporaneous experiences--at concerts, ball games, museums, workplaces, reunions--of all kinds. Tags: virtual worlds interview usercontent game.
Last week, Elaine Gurian and I talked about radical change in museums. Former museum start-up queen, Jen is taking a small organization whose goal is to promote girls’ involvement in math and science through research and programming to new, innovative, exciting places. But my background is in museum startups.
So often, people struggle to shoehorn museum content into new technologies. They wanted to use the museum content directly, with no chronological timed release. They wanted a way for people in the museum’s learning lab and people at home to share comments and to see each others’ submissions. Museums Engaging in 2.0
Last Friday, I had a discussion with Chris Catanese from the Museum of American Finance about things museum can learn from the technology (and web 2.0) On the face of it, museums are a lot more like banks than they are like dot coms. When it comes to products that are user-centric (as museum products should be!),
Museum 2.0 In most cases, the hype that precedes a tool is so overwhelming that its functional value is lost in its charm appeal. When hype is the driver, the essential step of evaluating a given technology for its functional value is lost. The technology, like other gifts, is evaluated, not hyped or coerced.
Some over-hype it as "magical" and "transformative." Moreover, the iPad will likely prove a good platform for developing kiosks in public spaces like museums, or even your organization's lobby. Tags: Influence Internet Strategy Tips & Trends. Apple's new iPad tablet computer has spawned some mixed reactions.
It’s a platinum-cast skull encrusted with over 1100 carats of diamonds: a hype machine in death’s clothing. Advertisements for the skull blanketed Amsterdam, and other museums even tried to get in on the buzz generated by its presentation. It’s no coincidence that Hirst is known for art that aggressively courts and plays with hype.
This interest stems back to the very beginning of the Museum 2.0 Since 2006, I've heard terms like "wikimuseum" and "YouTube museum" spring from the mouths of many well-meaning, interested museum directors and leaders, but I haven't seen enough concerted work to define what these metaphors really mean and how they can be used.
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