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Is Wikipedia Loves Art Getting "Better"?

Museum 2.0

It's rare that a participatory museum project is more than a one-shot affair. But next month, Britain Loves Wikipedia will commence--the third instance of a strange and fascinating collaborative project between museums and the Wikipedia community (Wikimedians). I hope you'll share your thoughts in the comments.

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Why Are So Many Participatory Experiences Focused on Teens?

Museum 2.0

Over the past year, I've noticed a strange trend in the calls I receive about upcoming participatory museum projects: the majority of them are being planned for teen audiences. Why are teens over-represented in participatory projects? Teens are a known (and somewhat controllable) entity.

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New Models for Children's Museums: Wired Classrooms?

Museum 2.0

I was fascinated by our discussion, and Bob came to mind last month, when I was asked to write an article for the Association of Children's Museums quarterly journal, Hand to Hand , about children's museums and Web 2.0. To understand more, I turned to Elaine Gurian's article The Molting of Children's Museums? Why the uniformity?

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Social Architecture Part 2: Hierarchy, Taxonomy, Ideology (and Comics)

Museum 2.0

I created a directional pyramid to make a point about social content in museum; namely, that museums are not offering networked, social experiences—and therefore will have a hard time jumping to initiating meaningful social discourse. And I’m not advocating that the dream museum would be all level 5 experiences, all the time.

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Wikis: What, When, Why

Museum 2.0

s Hawaiian son as applied to museums. The most well-known example is Wikipedia , a user-generated encyclopedia which boasts over 6 million entries written and edited by about 30,000 volunteer participants. Wikipedia, like YouTube and Facebook, is a giant in the world of Web 2.0. What's a wiki? What makes them succeed?

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Shoulder-to-Shoulder Instructional Media: My Tagging Screencast at NTEN!

Beth's Blog: How Nonprofits Can Use Social Media

I personally want to move away from the metaphor of making movies of the computer screen to more shoulder-to-shoulder instructional media and perhaps something that is more participatory or for lack of a better word, social. For a more detailed definition of tags, see the Wikipedia entry here. Tagging in Art Museums. sharpie.???

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The Exclusivity Paradox

Museum 2.0

It’s common to have low expectations with regard to the number of people who will create content in participatory platforms (online media-sharing sites, contributory projects, story-sharing exhibits). And yet ironically, we spend most of our time with participatory projects accentuating how open they are. of Museum 2.0

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