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The 5 Best Social Impact Games of 2010

NTEN

By Jeff Ramos, Community and Content Manager, Games for Change When most people outside gaming think of video games, they typically fall into three buckets: "old school" games like Super Mario and Tetris, social and mobile games like Farmville and Angry Birds, or hyper-violent console games like Grand Theft Auto.

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Trainer’s Notebook: Just A Few Participatory Facilitation Techniques

Beth's Blog: How Nonprofits Can Use Social Media

I also had an opportunity to attend a couple of sessions that used participatory facilitation techniques. If you are new to participatory facilitation techniques, use the Spectagram as an opener and use it to better understand skill levels in the room. Here’s what I learned. Spectragram. Next, try provocative statements.

professionals

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Trainer’s Notebook: The Digital Nonprofit: A Participatory Workshop

Beth's Blog: How Nonprofits Can Use Social Media

There are different ways to design a participatory workshop. A more participatory approach, and one that Allen Gunn uses, is to crowdsource provocative questions from participants. I used Thiagi’s reflection game, Thirty-Five. Just A Little Content To Get Started . Reflection and Takeaways. Learning More.

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17 Ways We Made our Exhibition Participatory

Museum 2.0

It is multi-disciplinary, incorporates diverse voices from our community, and provides interactive and participatory opportunities for visitor involvement. This post focuses on one aspect of the exhibition: its participatory and interactive elements. So many museum exhibitions relegate the participatory bits in at the end.

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Community-Driven Social Impact: Presentation & Workshop at Amplified Leicester

Amy Sample Ward

Amplified Leicester is a city-wide experiment designed to grow the innovation capacity of Leicester by networking key connectors across the city’s disparate and diverse communities in an incentivised participatory project enabled by social media. Get the game pieces here: Playing grid. Technology cards. Roles cards. You Examples.

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Guest Post: Lessons Learned Designing a Mobile Game for Balboa Park

Museum 2.0

Ken is a game designer and writer who develops narrative, collaborative augmented reality experiences about serious issues. Now, that game, GISKIN ANOMALY , is live. GISKIN ANOMALY is a “historical fiction” game I created for Rich Cherry and the Balboa Park Online Collaborative. What’s the opposite of Voicemail Hell? Mysterious!

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12 Ways We Made our Santa Cruz Collects Exhibition Participatory

Museum 2.0

This exhibition represents a few big shifts for us: We used a more participatory design process. Our previous big exhibition, All You Need is Love, was highly participatory for visitors but minimally participatory in the development process. Without further ado, here's what we did to make the exhibition participatory.