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Games and Cultural Spaces: Live Blog Notes from Games for Change

Amy Sample Ward

I’m at the 2011 Games for Change conference today and live-blogging a few sessions! The speakers for this panel include: Tracy Fullerton – Electronics Arts Game Innovation Lab. Ruth Cohen – American Museum of natural History. Jason Eppink – Museum of the Moving Image. Find the Future: The Game.

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Turning Visitors into Customers: Maximising Retail Potential for Museums

sgEngage

Museum shops can and should be more than just walls of collection postcards and bins of branded pencils. With captive audiences, a link to the creative, and consistent footfall, shops in museums have ample opportunity to maximise retail potential by offering products that appeal to visitors and have a clear connection to collections. .

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150+ Creative Ways to Show Donors Appreciation

Nonprofit Tech for Good

For example, if you join a modern art museum, there is a good chance you won’t have to pay admission to other modern art museums. A creative fundraiser can make any of these items sound attractive to the donor. This can include museums, archives, galleries, etc. You just need to show proof of membership.

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Games and Cultural Spaces: Live Blog Notes from Games for Change

NTEN

NTEN's Amy Sample Ward shares from her experiences at the Games for Change Festival. I'm at the 2011 Games for Change conference today and live-blogging a few sessions! They thought, wouldn't it be interesting to create a game to get people in the library who may not have ever come? My focus is on how children learn science.

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Raise More Gifts From Members By Understanding Their Motivations

Bloomerang

Once upon a time, there was a beloved children’s museum in the middle of a thriving city. The brilliant team at the museum set out to find a bigger space and ran a successful capital campaign to expand to a much larger location. Like the set of the movie Night at the Museum , these guests had the whole museum to themselves.

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Supporting Museum Tribes & Fans through Shared Ritual

Museum 2.0

Many people ( Paul Orselli , Linda Norris , Pete Newcurator ) in the museum field have written about the question of museum "tribes"--based partly on Seth Godin's book , partly on the longstanding fan culture that pervades our lives through sport , celebrity, and shared experience of mass events. There are staff in plush costumes.

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Guest Post: Lessons Learned Designing a Mobile Game for Balboa Park

Museum 2.0

Ken is a game designer and writer who develops narrative, collaborative augmented reality experiences about serious issues. Now, that game, GISKIN ANOMALY , is live. GISKIN ANOMALY is a “historical fiction” game I created for Rich Cherry and the Balboa Park Online Collaborative. What’s the opposite of Voicemail Hell? Mysterious!

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