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Games and Cultural Spaces: Live Blog Notes from Games for Change

Amy Sample Ward

I’m at the 2011 Games for Change conference today and live-blogging a few sessions! The speakers for this panel include: Tracy Fullerton – Electronics Arts Game Innovation Lab. Ruth Cohen – American Museum of natural History. Jason Eppink – Museum of the Moving Image. Find the Future: The Game.

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Games and Cultural Spaces: Live Blog Notes from Games for Change

NTEN

NTEN's Amy Sample Ward shares from her experiences at the Games for Change Festival. I'm at the 2011 Games for Change conference today and live-blogging a few sessions! They thought, wouldn't it be interesting to create a game to get people in the library who may not have ever come? My focus is on how children learn science.

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40+ Unforgettable Live Auction Items that Sell Well

Bloomerang

For example, a baseball basket could include a ball signed by a famous player, a jersey, and season tickets to home games. Tech basket Many people prioritize keeping up with the latest tech releases or having the best new gadgets. For example, you could create a bundle with art, history, and science museum passes.

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New Models for Community Partnerships: Museums Hosting Meetups

Museum 2.0

I've long believed that museums have a special opportunity to support the community spirit of Web 2.0 as physical analogs to virtual community platforms. This month brings three examples of museums hosting meetups for online communities: On 8.6.08, the Computer History Museum (Silicon Valley, CA) hosted a Yelp!

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Becoming Generous Thieves: Notes from the Museums in Conversation Keynote

Museum 2.0

On Monday, I gave the keynote at the Museums in Conversation conference in Tarrytown, NY. I learned to cultivate creative greed while working on Operation Spy at the International Spy Museum, where I was lucky to be working on a project that was so new to us that we didn't have any pre-established models or structures for doing it.

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Game Friday: The Aftermath of the ARG World Without Oil

Museum 2.0

Thirty-two "weeks" of events were condensed into the 10-week game, and each week, both in-game characters and real people--players all over the world--documented life in the new reality and swapped stories, solutions, and possibilities for survival. Good game design can encourage serious visitor participation on specific topics.

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Your Cause Camp 2018 Lineup is Here

NonProfit Hub

Prior to joining the Eagles in 2000, Julie worked in the television and business affairs department at the National Hockey League in New York. When she’s not speaking at conferences around the world, Lori delivers virtual communications training through her Ignite Your Fundraising Results program. ignitedfundraising.com.

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