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I’m in Austin, TX, today engaging with librarians, digital curators, and technologists working at the nexus of communities and knowledge at the Electronic Resources and Libraries annual conference. Libraries: The Oldest New Frontier for Innovation. You can follow along with the sessions today through Wednesday using #ERL11.
I’m at the 2011 Games for Change conference today and live-blogging a few sessions! The speakers for this panel include: Tracy Fullerton – Electronics Arts Game Innovation Lab. Ruth Cohen – American Museum of natural History. Elaine Charnov – The NY Public Library. Find the Future: The Game.
But it threatened the survival of countless old games and animations — a problem for web preservationists and anyone who fondly remembers platforms like Newgrounds. The Internet Archive is using Ruffle to preserve over 1,000 games and animations on its site. Fortunately, we’ve seen numerous efforts to keep Flash media alive.
An exhibiting artist approached me recently at an evening event at the museum. But it's a question that many museums seem to address inadequately. It's interesting to me that so many museums debate admission fees but don't get comparably riled up about open hours. he said, "I have some feedback for you. He's right. They aren't.
Video game publisher and web gaming company Kongregate is no longer accepting new submissions for its Kongregate.com gaming portal, the company has announced. As of this writing, Kongregate’s site says there are 128,655 games available on the service, and the announcement means there are unlikely to ever be more.
Museums have used games to engage visitors for decades. From full on role playing games to scavenger hunts, games can be digital or analog. Barry Joseph and I chatted games this week. SR: I came to games before I came to museums. We also run an annual game program, called GameFest Akron.
NTEN's Amy Sample Ward shares from her experiences at the Games for Change Festival. I'm at the 2011 Games for Change conference today and live-blogging a few sessions! Staged a major exhibition celebrating the spectrum of what is in the library, public programs partners with The Moth.
If your nonprofit is active on Pinterest or wants to make better use of your digital library, knowledge of photo-editing is essential. Giving Library :: givinglibrary.org. If you are interested in having your nonprofit listed on the Giving Library, you can apply here. Museum of Me :: intel.com/museumofme.
TechSoup is a nonprofit with a clear focus: providing other nonprofits and libraries with technology that empowers them to fulfill their missions and serve their communities. When mobile wallets go mainstreaam, this simple tweak in text-to-give fundraising will be a game changer. Museum of Me :: intel.com/museumofme.
Not to mention, your purchase also comes with one month of Xbox Game Pass Ultimate, so gamers can have a test run on this new TV with Game Pass's massive library for free for a month. This has dropped the price of the 55-inch Samsung The Frame TV to $899.99 This is especially helpful with the art you can put up.
The folks at the New Media Consortium have released their annual Horizon Report , a roundup of up-and-coming technologies relevant to museums, archives, and libraries. The Horizon Reports ARE really useful if you need arsenal to explain the relevance, utility, or educational value of new technologies in your museum.
This August/September, I am "rerunning" popular Museum 2.0 Originally posted in April of 2011, just before I hung up my consulting hat for my current job at the Santa Cruz Museum of Art & History. I''ve spent much of the past three years on the road giving workshops and talks about audience participation in museums.
This month I'm exploring the topic of digital games for social change. In two weeks I'm headed for The Games for Change Annual Conference in NYC (and I'll live blog it, too) The conference brings together nonprofits, game designers, foundations, and academics around the world to explore best practices for social change gaming.
When you find a bar with your favorite song on the jukebox, or a museum room that feels like your grandmother's living room, you suddenly feel a strong affinity and are able to see yourself reflected in the space. It may be great for a natural refuge to remain hidden, but that sounds like a disaster for a restaurant or museum.
From a museum perspective, I think there's a lot to learn from these venues' business models, approach to collecting and exhibiting work, and connection with their audiences. Both staff and visitors host TV programs in the space that range from interviews to game shows to salon chair ministries. is in conflict with (currently, Iran).
I've long believed that museums have a special opportunity to support the community spirit of Web 2.0 This month brings three examples of museums hosting meetups for online communities: On 8.6.08, the Computer History Museum (Silicon Valley, CA) hosted a Yelp! Me: Have you ever been to this museum? meetup for Elite Yelp!
When you design a new interactive, talkback station, or traditional exhibit for your museum, what best practices and design requirements do you consult? Museums don't have a well-developed body of industry-wide best practices. The solution is a design pattern library, a place where Yahoo! Do you use classic books?
I've spent much of the past three years on the road giving workshops and talks about audience participation in museums. The Museum 2.0 In 2008 and 2009, there were many conference sessions and and documents presenting participatory case studies, most notably Wendy Pollock and Kathy McLean's book Visitor Voices in Museum Exhibitions.
One of the surprise benefits of Saturday's Museums and Civic Discourse session was the chance to sit down with Mitch Allen of Left Coast Press (formerly AltaMira press), publisher of the Museums and Social Discourse journal among many, many other museum publications. To his credit, Mitch didn't take offense. Are We There Yet?
Local libraries may also be open hosting egg-hunters for a good cause. Host a watching party for major games at a bar where the tips and certain drinks go to the charity. Picnic & Park Games Tournament. Get your supporters to gather their classic lawn games and host a day-long olympic tournament at a local park.
Last month, the radio show This American Life ran a fascinating episode called " Kid Politics ," which starts with a long segment about the Air Force One Discovery Center immersive experience at the Ronald Reagan Presidential Library. Could 5th graders handle a truly open simulation? Maybe, maybe not. It would be both exciting and confusing.
The following post was originally published on the Center for the Future of Museums blog. On Wednesday, August 8, over 300 museum professionals joined CFM director Elizabeth Merritt and Seema Rao, principal of Brilliant Idea Studio , to explore self-care in the museum workplace. But effort and efficacy are not the same.
My goals are two-fold: to develop a dynamic, creative, social platform for my community and to distribute its successful elements to other civic learning institutions (museums, libraries, community centers). And then at the end, when she asked how many of us could do this in our own museums, no hands went up. We loved it.
Today, the Luce Center at the Smithsonian American Art Museum (SAAM) is launching what they claim is the first ever alternate reality game (ARG) in a museum. Why would an art museum create an ARG? All motivation to play comes from the players themselves, since it's not clear where the game is going or what the point is.
Museum technology nerds: this post is for you. I've been thinking recently about distributed content experiences--ways for people to interact with museum content (art, history, science, etc.) as they make their way through the world outside the museum. At the museum? but none of them are great. At the historic site?
Me with a friend As I keep saying, I’ve been to a few museums of late. In reflecting on the sample, I’ve made some broad reflections on museum workers and visitors. Our visitors often see museums as a genre, not unlike hospitals or libraries. But, while adjacent, museums differ from formal classrooms in numerous ways.
People at work with the games running in the background on their computers. I got into museum work because learning happens in many places and many ways. And all of that led to more audience--at all levels of the game. If kids were checking out art supplies from the library. It''s World Cup time. Constant radio coverage.
I read a description this week of a new hidden object game that is based in a Mayan archeological dig. Most games grant players a certain amount of starter skill. Rare is the game that forces new players to truly enter as total novices. But those are skill-based games. Oh, really? What does this statement really mean?
As one author put it, “earlier works examined how the governance game was organized; we concentrated on how it was actually played.” Barry Casey Masonic Memorial Library & Museum of Arizona. So how does an organization improve effectiveness and increase board performance?
It changed the way I think about narrative game design. Here's the problem I see with museum-based narratives and games: people don't revisit exhibits the way they revisit games. When I get a new board game, I expect to play it many times (if it's any good). Not so with museums.
Birb An apartment rental app to search for the best offers in a user’s favorite neighborhoods Book Box A library service for corporations to provide employees access to books and reading material Corner “The modern, frictionless way to set up a renovation with a pre-designed kitchen entirely online.”
Like the Living Library project , the advice booth was a platform that connected strangers with strangers--not just staff with strangers. They reminded me of street vendors or great science museum cart educators, imparting an energy to the space without overwhelming it. This is a good lesson for museum talk-back design.
Museum Projects COSI has done a lovely job aggregating all of their social media efforts into one "Share" tab on their website. The Brooklyn Museum is offering a new "socially networked" membership called 1stfans starting Jan 3. Let me know if you end up using it for a museum event or exhibit! Keep 'em coming, and enjoy!
In this post, an exploration of ways that museums can support promoters, convert detractors, and generally energize visitors to share their experience with others. Supporting Promoters Somewhere out there, there are people who love your museum. Ratings and Reviews Imagine a visitor who leaves your museum enthused about her experience.
I''m not sure how well this is working for us in museum-land. As our culture explodes in embracing creativity across the professional/amateur spectrum, museums have two choices: we can sharpen the line. It''s him standing on the beach, alone, as everyone continues the game around him. #2 we can embrace the embrace. #1
It was then that I began working at a local art museum as a volunteer. CA: One of the best things that happened to me while volunteering for the local art museum is they funded my travel to Los Angeles and my tuition to take the week-long grant writing training bootcamp hosted by The Grantsmanship Center.
At the Mary Baker Eddy Library in Boston, there is an inverted fountain in the Hall of Ideas on which projections of letters form inspirational quotations which swirl around the pool towards the center. If the visitor leaves the interactive before it's over, they haven't let anyone down or "ruined the game." Two quick examples: 1.
I just returned from the American Association of Museums (AAM) annual meeting in Philadelphia. I led two sessions, one on visitor co-created museum experiences, and the other on design inspirations from outside museums. what is the value of the exhibition experience to non-participants, that is, regular museum visitors?
Examples include: Clothing Food Furniture Vehicles Equipment Medical supplies Personal care items School supplies Toys and games Pet supplies Intangible in-kind donations are non-physical contributions. It’s easier to value these items as they typically have a straightforward fair market value.
Frequently, when cultural professionals talk about making museums and libraries more open to young people, we focus on social events and on the idea that these are people who would really LIKE to interact with others in the cultural space. And in this way, they're no different from many adults. Or are they?
In the gaming world, Daisy would be called a non-player character (NPC). NPCs are the trolls and wizards that roam through video games dispensing clues and forked paths. Over time, game designers have tried to improve NPCs by making their linguistic skills more complex. How do you make a listener like Daisy?
Participants garner support from their friends and family leading up to the big day and accept gifts during the game itself. If you can’t host a dodgeball tournament in person for some reason or another, you can look for online game simulations that mimic it. There’s plenty of online cornhole games to try out.
Examples of irreducible complexity include turbulent behavior in fluid dynamics, or complex cellular automata like the Game of Life: these systems might just not have a description that is much more compact than the system itself. for more discussion). for more discussion). He then asks But where is the University?
Well, that 80%, 60% of that money goes to large institutional organizations like hospitals and universities, and large cultural institutions, like museums, zoos, and libraries, and religious organizations. And you know, great questions like that, what’s been their best gaming experience? Plus, it’s super competitive.
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