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The Future of eLearning and Immersive Learning Environments

Gyrus

Elearning continues to rapidly evolve as technologies such as gamification, immersive learning environments ( ILEs ), MOOCS, mobile learning and other modern training delivery methods penetrate the marketplace. What are immersive learning environments?

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Nonprofits Who are Making A Difference Through Play

Beth's Blog: How Nonprofits Can Use Social Media

Note from Beth: I’ve been a fan of the Games for Change Festival since I first attended in 2006. Video games are big — bigger than Hollywood in terms of revenue, as a $66 billion global industry. and 47% of whom are female, spend a collective 3 billion hours per week on digital games! You can register here. In Education.

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Games for Change 2007: Funders Perspective Panel

Beth's Blog: How Nonprofits Can Use Social Media

The key takeaway for me is the whole point about the need for new metrics to measure learning from games. Talked about the openness to games and the need for research. Working on a series of research studies on the benefits of games. New learning environment puts games at the center. We need metrics!

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Gamification vs Game-Based eLearning: Do You know the Difference?

Gyrus

However, the term gamification is often mixed up with another term known as game-based learning. Gamification is not a game and does not imply that learners will be playing video games and learn through it. Gamification is the technique of using game elements and mechanics in the learning environment.

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PowerMyLearning: Free Online Education Games and Videos for Nonprofits and Libraries

Tech Soup

PowerMyLearning is a new, free online resource that has educational games, videos, and other activities for elementary, middle-school, and high school-aged students. I have to say that this turned out to be a pretty time consuming piece to write because the games are pretty fun and surprisingly high quality.

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The Olympics and Learning – A Fierce Combination

Gyrus

The Olympics and Learning – A Fierce Combination. With the games already under way and the Opening Ceremony beginning tonight. It seems appropriate that we compare the games to our industry. The Olympic Games as they are known are a tremendous time to capitalize on action-oriented content.

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Learning Analytics: Big Data Applied to Training, Teaching, and Learning

Beth's Blog: How Nonprofits Can Use Social Media

The specific technologies highlighted in the reports are place along a continuum of near-term, mid-term, and far-term field adoption: One year or less to adoption: Cloud Computing (K-12), Mobile Learning (K-12), MOOC (Higher Ed), Tablet Computing (Higher Ed). It is particularly relevant to those who are using online learning environments.