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Communication and Leadership Skills Development with LMS

Gyrus

These features include: Customizing multimedia elements, such as videos, images, and other interactive elements. Developing adaptive learning paths to tailor the content and assessment based on employee’s learning styles, progress, and performance and offer personalized training.

Skills 59
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Nonprofits Who are Making A Difference Through Play

Beth's Blog: How Nonprofits Can Use Social Media

Note from Beth: I’ve been a fan of the Games for Change Festival since I first attended in 2006. Video games are big — bigger than Hollywood in terms of revenue, as a $66 billion global industry. and 47% of whom are female, spend a collective 3 billion hours per week on digital games! You can register here. In Education.

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Minecraft Education is perfectly suited for this surreal back-to-school moment

The Verge

We already had a lot of the features in the game, so we were well-suited from the beginning,” says Deirdre Quarnstrom, GM of the Minecraft Atlas division, which focuses on broader initiatives like education. There are plenty of games designed explicitly for education, as well as popular games adapted for the classroom.

Education 103
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Gamification vs Game-Based eLearning: Do You know the Difference?

Gyrus

However, the term gamification is often mixed up with another term known as game-based learning. Gamification is not a game and does not imply that learners will be playing video games and learn through it. Gamification is the technique of using game elements and mechanics in the learning environment.

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xAPI – What it can mean for your learning Program

Gyrus

Some people really like an excuse to walk around and eat carnival foods, others dislike roller coasters altogether and really enjoy watching live acting, and others are obsessed with video games, but really just need an excuse to get out of the house. Objects that begin as strictly online E-learning, do not have to end that way.

Program 68
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Learning Analytics: Big Data Applied to Training, Teaching, and Learning

Beth's Blog: How Nonprofits Can Use Social Media

The specific technologies highlighted in the reports are place along a continuum of near-term, mid-term, and far-term field adoption: One year or less to adoption: Cloud Computing (K-12), Mobile Learning (K-12), MOOC (Higher Ed), Tablet Computing (Higher Ed). It is particularly relevant to those who are using online learning environments.

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What Pokémon Go Means to the Learning Industry

Gyrus

What Pokémon Go Means to the Learning Industry. It has already surpassed Candy Crush as the biggest mobile game in US History (Mac Rumors). So, how can this apply to the corporate learning environment? Pokémon Go is a phenomenon which is quickly taking over our cell phones. Augmented Reality. Gamification.