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Participatory Design Vs. Design for Participation: Exploring the Difference

Museum 2.0

Which of these descriptions exemplifies participatory museum practice? But the difference between the two examples teases out a problem in differentiating "participatory design" from "design for participation." In the first case, you are making the design process participatory. In the second, you make the product participatory.

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Year Three as a Museum Director. Thrived.

Museum 2.0

When I look back at some recent projects that I''m most excited about (like this teen program ), I realize that I had very little to do with their conception or execution. Participatory work can be very labor-intensive. We have prioritized opening up to as many partners as possible through collaborative structures that scale.

Museum 49
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AAM Recap: Slides, Observations, and Object Fetishism

Museum 2.0

I led two sessions, one on visitor co-created museum experiences, and the other on design inspirations from outside museums. Visitor Co-Created Museum Experiences This session was a dream for me, one that brought together instigators of three participatory exhibit projects: MN150 (Kate Roberts), Click!

Slides 20
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Designing Talkback Platforms for Different Dialogic Goals

Museum 2.0

Here are a few design rules I use to think about what kinds of designed dialogue environments are right for different experience goals. If your goal is to encourage visitors to perceive themselves as partners in the content co-creation experience, make room for their thoughts sooner rather than later. A lone "What do you think?"

Design 31
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Don't Talk to Strangers? Safety 2.0

Museum 2.0

The recent flurry of restrictions that has sent teens fleeing? I want in-person museum experiences to be more like experiences on social sites like Flickr, where strangers connect and form relationships around content. Structure the space with a clear story (and commensurate rules). The irritating design?

Museum 20