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Why Are So Many Participatory Experiences Focused on Teens?

Museum 2.0

Over the past year, I've noticed a strange trend in the calls I receive about upcoming participatory museum projects: the majority of them are being planned for teen audiences. Why are teens over-represented in participatory projects? Why are teens over-represented in participatory projects?

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Year Three as a Museum Director. Thrived.

Museum 2.0

When I look back at some recent projects that I''m most excited about (like this teen program ), I realize that I had very little to do with their conception or execution. I''ve never worked in such a supportive, energized, active environment. Participatory work can be very labor-intensive. In the meantime, here are some.

Museum 49
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AAM Recap: Slides, Observations, and Object Fetishism

Museum 2.0

Visitor Co-Created Museum Experiences This session was a dream for me, one that brought together instigators of three participatory exhibit projects: MN150 (Kate Roberts), Click! So far, most participatory museum design projects are heavily guided by the institution. I guess the web has become part of the street too.

Slides 20
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Groundswell Book Club Part 1: Listening

Museum 2.0

It means seeking out people in their "natural habitat" of the social Web and paying attention to what they are blogging, writing, and saying about your institution. to make recreation decisions, reading blogs to form an impression, watching videos to get my feel for a place--these Web 2.0 What does it mean to listen to the groundswell?

Museum 20
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Don't Talk to Strangers? Safety 2.0

Museum 2.0

The recent flurry of restrictions that has sent teens fleeing? What makes Web 2.0 On the web, you define your persona, which may make you feel empowered both to be more honest (and therefore potentially offer information you would not give a stranger on the street) and to engage in fantasy. Or is it the stalkers?

Museum 20
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Comment Cards 2.0: Three Tools to Check Out

Museum 2.0

In many museums, comment cards are currently the most "participatory" part of the visitor experience. Recently, a whole slew of new web-based applications have popped up to make it easier for companies to gather and prioritize feedback from users. It may be useful if you want to ask "What kind of teen programs should our museum offer?"

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