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Interesting Uses of Technology: Virtual Libraries in Second Life

Tech Soup

She came to the Nonprofit Commons to share her areas of expertise in media literacy, human-computer interaction, and the impact of the digital revolution on education and libraries. She is using the virtual media capabilities in Second Life , among others, to navigate her continued research. The Rise of Virtual Libraries.

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Games for Change 2007: Funders Perspective Panel

Beth's Blog: How Nonprofits Can Use Social Media

Talked about the openness to games and the need for research. Mentioned recent studies about taking laptops out of the classroom and there is a problem with using old metrics and it is important to look for new metrics and rethink learning environments in general. Working on a series of research studies on the benefits of games.

Game 50
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The Birth of a Field: Digital Media and Learning

Beth's Blog: How Nonprofits Can Use Social Media

From my office in the Boston, I teleported myself into the Virtual World of Second Life and headed straight for the New Media Consortium virtual campus where I joined about 65 other avatars representing educators from all over the world (even Austrailia where it was 3:00 a.m. Educators need to intervene and make creative alliances.

Digital 50