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Only 2% of tech jobs are held by Black women. Cristina Mancini knows thats unacceptable.

Mashable Tech

With Black History Month upon us, and a very different industry environment than a year ago, Mashable caught up with Mancini to discuss the latest with her organization and how she stays optimistic during this strange time. This highlights not just a tech industry issue but a broader societal challenge.

Tech 114
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How to Create an AI Policy Your Grantmaking Organization Will Use

sgEngage

But when you are a lean staff and a tool comes along that can act as an unpaid intern, it’s no surprise that the philanthropic industry has jumped on AI adoption, even more than for-profit businesses. This approach will foster a collaborative learning environment and encourage the ethical and effective use of AI tools.

Policy 95
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Teaching with Tech: The Incredible—and Inevitable—Evolution of the Digital Classroom

Byte Technology

a single computer running basic DOS for an entire school was considered the very cutting edge of the tech-enhanced learning environment. Today 48 states support online learning programs, and 95 percent of institutions of higher learning offer online classes.

Classroom 100
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The Top Nonprofit Conferences to Attend in 2025

Allegiance Group

Theres something about attending an industry conference that reignites your passion for the work you do. From the end-of-day block party to hands-on workshops and community discussions, there are countless opportunities for you to connect with new ideas, learn the latest trends, and build your peer network.

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Actionable Insights for Managing Gen Z in the Nonprofit Workplace

sgEngage

As digital natives, they have their finger on the pulse of the latest and greatest and can very quickly develop a cued-in understanding of how to speak to new trends. Yet they are still faced with similar challenges that face all young professionalsadapting to the work and culture of their industries. We had to learn it.

Action 98
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What Pokémon Go Means to the Learning Industry

Gyrus

What Pokémon Go Means to the Learning Industry. As per Merriam-Webster, “Augmented Reality is an enhanced version of reality created by the use of technology to overlay digital information on an image of something being viewed through a device (as a smartphone camera).” Augmented Reality. Gamification.

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Nonprofits Who are Making A Difference Through Play

Beth's Blog: How Nonprofits Can Use Social Media

Video games are big — bigger than Hollywood in terms of revenue, as a $66 billion global industry. and 47% of whom are female, spend a collective 3 billion hours per week on digital games! Another nonprofit furthering research behind games and learning is the Joan Ganz Cooney Center. Social Impact Through Digital Games.