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Adventures in Evaluating Participatory Exhibits: An In-Depth Look at the Memory Jar Project

Museum 2.0

A man walks into a museum. Two years ago, we mounted one of our most successful participatory exhibits ever at the Santa Cruz Museum of Art & History: Memory Jars. Two years later, this project is still one of the most fondly remembered participatory experiences at the museum--by visitors and staff.

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What the Museum Sell Out Game (Re)Taught Me about Participation Inequality

Museum 2.0

I wanted to open up conversation about how we judge the relative ethics of various sources of museum revenue--all of which have moral grey areas. This is a beautiful demonstration of participation inequality online. On platforms with many participatory options, more people are more active. 3,125 people viewed the game.

Game 20
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Participatory Design Vs. Design for Participation: Exploring the Difference

Museum 2.0

Which of these descriptions exemplifies participatory museum practice? Museum invites community members to participate in the development and creation of an exhibit. But the difference between the two examples teases out a problem in differentiating "participatory design" from "design for participation."

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Month at the Museum, Part 1: A Video Contest that Delivers

Museum 2.0

On October 20, a young woman named Kate will move into Chicago's Museum of Science and Industry and live there for a month. This post is not about the Month at the Museum concept or implementation. Instead, this post focuses on a fascinating aspect of Month at the Museum: the video applications. That will come later.

Museum 34
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Art Brings People Together: Measuring the Power of Social Bridging

Museum 2.0

When the music video was focused on Mexican culture, the researchers found that the white and Asian participants demonstrated a decrease in prejudice against Latinos, both immediately after the activity and six months later. My biggest question for these social psychologists is this: how do we apply their lessons to our work?

Measure 47
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Designing Interactives for Adults: Put Down the Dayglow

Museum 2.0

When talking about active audience engagement with friends in the museum field, I often hear one frustrated question: how can we get adults to participate? In children's museums and science centers, this relationship is at its most extreme. And yet in the museum world, we still see interactives as being mostly for kids.

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Engagement, Distraction, and the Puzzle of the Puzzle

Museum 2.0

Two weeks ago, we inaugurated a Creativity Lounge on the third floor of our museum. Lisa was thrilled that her work was on display at the museum. We started a pretty fascinating (and yes, a little frustrating) dialogue about the puzzle and the question of what constitutes desired engagement in the museum.

Museum 51