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Ten Things Nonprofits May Not Know About MySpace [But I Wish They Did]

Nonprofit Tech for Good

At it’s heyday, a few hours a day sending friend requests and posting wall comments on MySpace profiles quickly resulted in large, thriving online communities. Famous on MySpace and to teens across the world, outside of MySpace they are hardly known. MySpace was designed to be a marketing tool. MySpacers are incredibly loyal.

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Teenagers and Social Participation

Museum 2.0

Many teens love to perform for each other. First, teens often have incredibly tight social spheres. Second, teens today are incredibly aware of "stranger danger." More so than teens in the past, teens today have grown up in a culture of fear around engagement with strangers. They like to do and touch and make.

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Guest Post by Nina Simon -- Self-Expression is Overrated: Better Constraints Make Better Participatory Experiences

Beth's Blog: How Nonprofits Can Use Social Media

The point, in the context of this conversation, is that a minority of social media users are creators—people who write blog posts, upload photos onto Flickr, or share homemade videos on YouTube. These are all active social endeavors that contribute positive value to the social Web. And yet many museums are fixated on creators.

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Guest Post from Museums and the Web: Bryan Kennedy

Museum 2.0

Thanks to Bryan Kennedy from the Science Museum of Minnesota for providing this overview/reflection on the Museums and the Web conference that recently concluded in Montreal. I was particularly interested in the ECHO project and Bryan's comments about the lack of in-house technical staff in museums and how that affects ability to innovate.

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Reflections on a Weekend with Ze Frank and His Online Community

Museum 2.0

Or that we take a group photo together at the end of the day. The group was mostly young (teens to thirties) and nerd-diverse: a little bit punk, a little bit hacker, a little bit craft grrl. Ze was really hands-on with everyone, giving hugs, taking photos, jumping in to do activities with participants.

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Nonprofits and App Developers Combine Forces for Community Change

Tech Soup

Refuge Restrooms is a web application and a mobile app (Android and iOS) that crowdsources and maps locations of gender-neutral and trans-safe bathrooms. Carrie commented that many of the existing apps that do similar services are ugly and overly complicated and look childish. Apps can help make the world just a bit more accessible.

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Self-Expression is Overrated: Better Constraints Make Better Participatory Experiences

Museum 2.0

The point, in the context of this conversation, is that a minority of social media users are creators—people who write blog posts, upload photos onto Flickr, or share homemade videos on YouTube. These are all active social endeavors that contribute positive value to the social Web. And yet many museums are fixated on creators.