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Apps for Youth, By Youth

Tech Soup

iPad, iPhone, MacOS) is a student planner that helps you keep track of your class schedule, track your grades and GPA, manage homework assignments, and create an interactive calendar. One of those is a mobile-web app called Forage City , which helps community members share surplus food with one another. Let us know in the comments!

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Teenagers and Social Participation

Museum 2.0

Teenagers are often the target for participatory endeavors, and they definitely have high interest in creative expression, personalizing museum experiences, and using interactive or technological tools as part of their visit. Many teens love to perform for each other. First, teens often have incredibly tight social spheres.

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professionals

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Guest Post by Nina Simon -- Self-Expression is Overrated: Better Constraints Make Better Participatory Experiences

Beth's Blog: How Nonprofits Can Use Social Media

These are all active social endeavors that contribute positive value to the social Web. Allowing visitors to select their favorite exhibits in a gallery or comment on the content of the labels isn’t seen as valuable a participatory learning experience as producing their own content. And yet many museums are fixated on creators.

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Year Three as a Museum Director. Thrived.

Museum 2.0

I''m open to any questions you want to share in the comments. When I look back at some recent projects that I''m most excited about (like this teen program ), I realize that I had very little to do with their conception or execution. I firmly believe that a community-engaged museum is a web of interactions.

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Self-Expression is Overrated: Better Constraints Make Better Participatory Experiences

Museum 2.0

These are all active social endeavors that contribute positive value to the social Web. Allowing visitors to select their favorite exhibits in a gallery or comment on the content of the labels isn’t seen as valuable a participatory learning experience as producing their own content. And yet many museums are fixated on creators.

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Reflections on a Weekend with Ze Frank and His Online Community

Museum 2.0

The group was mostly young (teens to thirties) and nerd-diverse: a little bit punk, a little bit hacker, a little bit craft grrl. The sheet gave people a lightweight tool to use in social interaction, to trade and share stamps. But on the web, it's even more important than in a museum. It was pretty freaking amazing.

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Second Life: Debunking Myths, Identifying Opportunities - Online Fundraising, Advocacy, and Social Media - frogloop

Care2

57) Mobile (15) Nonprofit Benchmark Studies (15) Nonprofit Events (36) nptech (8) Online Advertising (5) Online Advocacy (47) Online Fundraising (97) Online Marketing (59) Online Organizing (32) SEO (3) Social Networking (109) Technology (31) Trends (51) Video (27) Volunteering (2) Web 2.0 (60) To create a new comment, use the form below.