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I''ve now been the executive director of the Santa Cruz Museum of Art & History for three years. When I look back at some recent projects that I''m most excited about (like this teen program ), I realize that I had very little to do with their conception or execution. Participatory work can be very labor-intensive.
Over the past year, I've noticed a strange trend in the calls I receive about upcoming participatory museum projects: the majority of them are being planned for teen audiences. Why are teens over-represented in participatory projects? Why are teens over-represented in participatory projects?
Like a lot of organizations, my museum struggles with two conflicting goals: The museum should be for everyone in our community. At the Santa Cruz Museum of Art & History , we''re approaching this challenge through a different lens: social bridging. Museum of Art and History programs social bridging'
Submitted by Nina Simon, publisher of Museum 2.0. I’ve had it with museums’ obsession with open-ended self-expression. And yet many museums are fixated on creators. Museums see open-ended self-expression as the be-all of participatory experiences. This is a problem for two reasons.
I’ve had it with museums’ obsession with open-ended self-expression. And yet many museums are fixated on creators. Museums see open-ended self-expression as the be-all of participatory experiences. First, exhibits that invite self-expression appeal to a tiny percentage of museum audiences.
Recently, I was giving a presentation about participatory techniques at an art museum, when a staff member raised her hand and asked, "Did you have to look really hard to find examples from art museums? Aren't art museums less open to participation than other kinds of museums?" I was surprised by her question.
case you haven’t heard, 501(c)(3) private foundations are now eligible to receive donated video conferencing, online collaboration, and remote desktop solutions from the Citrix Online Donation Program. Teen Outreach Pregnancy Services. " —Laura Pedersen. Executive Director.
Last Friday, I witnessed something beautiful at my museum. A group in their late teens/early 20s were wandering through the museumwide exhibition on love. When I walked by the first time, the teens were collaging and Kyle and Stacey were talking. At museums, we mostly bond with the friends and family with whom we attend.
But this job is really important to the future of our museum, and I’m hoping that you or someone you know might be a great fit for it. We are hiring for a School Programs Coordinator to wrangle the 3,500+ students and their teachers who come to the museum every year for a tour and hands-on experience in our art and history exhibitions.
From a museum perspective, I think there's a lot to learn from these venues' business models, approach to collecting and exhibiting work, and connection with their audiences. Elsewhere Collaborative (Greensboro, NC). But it is also a symbol of a movement for third places that combine commerce, design and community.
There's the barrier of the concern that this work is "social work" and not art--and therefore doesn't belong in a museum or a theater. These barriers are present on every level of our organizations, from who we choose to collaborate with to what programs we offer to what our board looks like to where we seek funding.
specializes in designing museum experiences and exhibitions that are community informed, socially stimulating, technologically ambitious, and intriguingly experimental. With expertise in gaming, the social web, and collaborative exhibit development, I can bring new perspectives to the way you do business across your institution.
This post features an interview with Sarah Schultz, a museum staffer at one of the institutions Light profiled in the book (the Walker Art Center). In my experience, innovation is about flexibility, capacity, and collaborative relationships. In the 1990s, we decided we wanted to engage a teen audience.
It's not every day that a visitor buys pizza for everyone in the museum. Then again, Saturday was hardly normal at the Santa Cruz Museum of Art & History. The group was mostly young (teens to thirties) and nerd-diverse: a little bit punk, a little bit hacker, a little bit craft grrl. It was pretty freaking amazing.
Thanks to Bryan Kennedy from the Science Museum of Minnesota for providing this overview/reflection on the Museums and the Web conference that recently concluded in Montreal. Museums and the Web 2008 guest blogger Bryan Kennedy here. The Walker Art Center is turning its teen website over to the teens.
Helene Moglen, professor of literature, UCSC After a year of tinkering, the Santa Cruz Museum of Art & History is now showing an exhibition, All You Need is Love , that embodies our new direction as an institution. So many museum exhibitions relegate the participatory bits in at the end. The Love Lounge I LOVE.
This week marks five years since the book The Participatory Museum was first released. Across the museum field, the questions about visitor participation have gone from "what?" Over the past four years, I''ve been running a small regional art and history museum in Santa Cruz, CA. and "why?" to "how?".
In the spirit of a popular post written earlier this year , I want to share the behind the scenes on our current almost-museumwide exhibition at the Santa Cruz Museum of Art & History, Santa Cruz Collects. We collaborated with community members to source content and develop the show. Pocket Museums in bathrooms.
Orrigo says children and teens light up when they see their DALL·E-generated creations, and they are ready to be the star of a story brought to life from their imaginations. The DALL·E works will be exhibited alongside Schiele’s collection in the Leopold Museum in the coming months. "A
It will be interesting to see if this advice holds true for the voters of the future based on Dannah Boyd's post " What i mean when i say "email is dead" in reference to teens. The concept is simple as Nick Booth writes: "Some people really get it and move quickly to innovate in the way they collaborate online.
Which of these descriptions exemplifies participatory museum practice? Museum invites community members to participate in the development and creation of an exhibit. Museum staff create an exhibit by a traditional internal design process, but the exhibit, once open, invites visitors to contribute their own stories and participation.
Rabinowitz commented that "as a 40-year veteran of history museum interpretation, I can say that I never learned so much from and about visitors." This is the opposite situation of the previous design goal, one typical in science and children's museums.
One of my favorite comments on the first post in this series came from Lyndall Linaker, an Australian museum worker, who asked: " Who decides what is relevant? Community First Program Design At the Santa Cruz Museum of Art & History , we've gravitated towards a "community first" program planning model. My answer: neither.
Last month at the AAM conference, a speaker said, "we should all be using measures of quality of life to measure success at our museums." Many museums (mine included) are fairly new to collecting visitor data. Inability to collaborate and share. I got excited. "We I got tingly. She killed the mood. It promotes perfectionism.
Every other year, they convene TUPAC, a group of 35 outside advisors, including teens, college students, Temple University professors, artists, philanthropists, and community leaders. Leave the process to the collaborators and give the product to the audience. In most of these kinds of projects, the number of collaborators is finite.
This morning I attended the MacArthur Foundation Digital Learning briefing that was taking place at the Natural History Museum in NYC. These are complex learning environments where young people are making decisions, learning and collaborating with peers, etc. "We are in a moment of time where 57% of teens produce and share media.
A museum can be friendly, or serious, or funny, while maintaining a traditional relationship with visitors as consumers of experiences. A welcoming and collaborative sensibility is important to attracting and working with participants, but that tone may not carry over to the rest of the institution and its broader audience.
Our entire strategy at the Santa Cruz Museum of Art & History is rooted in community participation. We invite diverse locals to share their creative and cultural talents with our greater community at the museum. Teens advocating for all-gender bathrooms. Printmakers leading workshops.
They met as teens, formed as young adults, and called their group asconausea or disgust in Spanishafter one of their early DIY exhibits. All four founding members of Asco became some of the most notable Chicano artists, later exhibiting works in revered museums around the United States. Its not a thing. It doesnt belong.
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