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Turning Visitors into Customers: Maximising Retail Potential for Museums

sgEngage

Museum shops can and should be more than just walls of collection postcards and bins of branded pencils. With captive audiences, a link to the creative, and consistent footfall, shops in museums have ample opportunity to maximise retail potential by offering products that appeal to visitors and have a clear connection to collections. .

Museum 105
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Doing Museum Work: Your Thoughts

Museum 2.0

This month, we're thinking about the way we do work in museums. As someone texted me recently, Art History grad school didn't teach us anything about working with others in museums. Sharing articles that work is a great reason to stay on Museum Twitter by the way. Exposure to all sectors of museum work is important.

Museum 67
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The Top 54 Auctioneers for Nonprofit Fundraising Events

Nonprofit Tech for Good

With an impressive portfolio that includes collaborations with celebrities like Melissa McCarthy, Jimmy Fallon, Jerry Seinfeld, and recently teaming up with Oscar winner Brendan Fraser for a fundraising collaboration, Brett’s influence extends across the globe. She is also a 3rd generation auctioneer focusing on benefits.

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Museum 2.0 Rerun: Answers to the Ten Questions I Am Most Commonly Asked

Museum 2.0

This August/September, I am "rerunning" popular Museum 2.0 Originally posted in April of 2011, just before I hung up my consulting hat for my current job at the Santa Cruz Museum of Art & History. I''ve spent much of the past three years on the road giving workshops and talks about audience participation in museums.

Museum 45
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Rethinking Community Advisory Boards: the Story of C3

Museum 2.0

I''ve mostly seen museums employ one of two methods for formal community advisors: Create special "spots" on the board of trustees for certain kinds of community representatives. CON: can feel disconnected from the primary governance of the museum or can feel like a second-class board overall. I struggle with both these options.

Story 39
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Reflections on Mixed Reality Events in Second Life

Beth's Blog: How Nonprofits Can Use Social Media

These moments when the audio stream was dropping in and out, a video and audio lag time between the 2 worlds of 15-45 seconds (adding some confusion), feedback and distorted sound quality, and a chaotic chat stream. Here's a few reflections from people in the room. You're not going to have perfection when it is a experiment!

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Kids, Coercion, and Co-Design

Museum 2.0

I've written about different structures for participatory processes (especially in museums), and recently, I've been interested in how we can apply these structures to the design of public space. Lots of trust involved Adults serve as listeners, observers and sounding boards (i.e. Kids frequently suffer from tokenism.

Design 49