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Build a Successful Team, Know Where Your People Thrive

.orgSource

In her previous role, Sue had limited interaction with other teams in the organization. Satya Nadella, CEO of Microsoft said this about the importance of being emotionally present. It’s the style of the CEO and executive team that drives the governance and the culture. The key to leadership in the digital age is empathy.

Team 221
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Digital Strategies for Climate Action

Forum One

For their 50th anniversary, we designed an immersive digital storytelling experience that illustrated NRDC’s 50 years of environmental impact by taking audiences on a visually compelling, interactive journey, inspiring support and future action. We’re as eager to learn and collaborate as we are to share our experience.

Action 71
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Forum One Honored With 11 Vega Awards

Forum One

Forum One’s 11 awards included two platinum, five gold, and four silver awards across focus areas, including cultural institutions, health and wellness, environmental awareness, and government. Our decade plus relationship is a great example of the impact that can be made when great teams collaborate!

Award 83
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5 reasons to attend Xperience 2024

Nimble AMS

During our three-day event, you’ll hear powerful stories and gain interactive product training to enhance your organization’s efficiency and amplify your mission. During Xperience, our Community Brand product teams will be presenting product roadmaps for all our brands. You can even talk with our product team and ask questions.

Las Vegas 132
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Gamification in Learning Management Systems

Gyrus

The objective is to make the learning experience more interactive and enjoyable and boost employee motivation and knowledge retention. Why Gamification is Vital to eLearning Employee disengagement is a huge concern in e-learning. Some gaming elements that organizations can use include points, badges, leaderboards, and challenges.

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Gamification in Learning Management Systems

Gyrus

The objective is to make the learning experience more interactive and enjoyable and boost employee motivation and knowledge retention. Why Gamification is Vital to eLearning Employee disengagement is a huge concern in e-learning. Some gaming elements that organizations can use include points, badges, leaderboards, and challenges.

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Gamification in Learning Management Systems

Gyrus

The objective is to make the learning experience more interactive and enjoyable and boost employee motivation and knowledge retention. Why Gamification is Vital to eLearning Employee disengagement is a huge concern in e-learning. Some gaming elements that organizations can use include points, badges, leaderboards, and challenges.