Remove Classroom Remove Learning Environment Remove Online Learning Remove Program
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Games for Change 2007: Funders Perspective Panel

Beth's Blog: How Nonprofits Can Use Social Media

Each funder gave an overview gave an overview of their program. Mentioned recent studies about taking laptops out of the classroom and there is a problem with using old metrics and it is important to look for new metrics and rethink learning environments in general. New learning environment puts games at the center.

Game 50
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Teaching with Tech: The Incredible—and Inevitable—Evolution of the Digital Classroom

Byte Technology

a single computer running basic DOS for an entire school was considered the very cutting edge of the tech-enhanced learning environment. Consider some of these facts: • In 1996 only 14 percent of classrooms had Internet access; 13 years later 93 percent were wired into the World Wide Web.

Classroom 100