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Learning Analytics: Big Data Applied to Training, Teaching, and Learning

Beth's Blog: How Nonprofits Can Use Social Media

Two or three years to adoption: Learning Analytics (K-12/Higher Ed), Open Content (K-12), Games and Gamification (Higher Ed). The report methodology models the open content technology identified in the report. It also has benefits to students themselves who can use the data to customize their participation in the class.

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PowerMyLearning: Free Online Education Games and Videos for Nonprofits and Libraries

Tech Soup

PowerMyLearning is a new, free online resource that has educational games, videos, and other activities for elementary, middle-school, and high school-aged students. CFY was founded by Elisabeth Stock in 1999 with the mission of helping low-income students do better in school by improving their learning environments at home.

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How We Learn – Capitalize On Knowing

Gyrus

But even then, I often felt my mind drifting off in class, doodled on notes, or encountered moments where I was not motivated enough to attempt to process the course content. The best instructors and course developers are able to evaluate how their student’s learn and cater their offerings to get the best out of the situation.

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Learning and Development: The Presidential Debate Edition

Gyrus

This projection is set to grow throughout at least the next two presidential terms, and I for one would like to help educate potential users on all of the great features of which they can be getting out of their learning environments. Topic 3: Implementation – An off the cuff walkthrough.

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New Models for Children's Museums: Wired Classrooms?

Museum 2.0

A former superintendent of such a district, he explained the basic premise to me: each student, from kindergarten on, has a personal laptop. The schools have open wireless internet, so each student has continual access to the Web. Apple calls this program “one to one” learning, meaning not one instructor but one computer per child.