Remove Children Remove Exercise Remove History Remove Participatory
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Designing Interactives for Adults: Put Down the Dayglow

Museum 2.0

In children's museums and science centers, this relationship is at its most extreme. There are many participatory experiences that appeal primarily to adults, and they are designed distinctly for adults. We've been trying to actively combat this at The Museum of Art & History (MAH) in Santa Cruz.

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Techniques for Identifying and Amplifying Social Objects in Museums

Museum 2.0

It's not topic-specific; I've done these exercises with art, history, science, and children's museums to useful effect. I noticed a trend: children posed with the smaller mice, whereas adults stood with the largest one. Read about the Human Library in chapter 3 of The Participatory Museum by searching that term here.)

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Break the Bias: Changing the Game for Girls & Women

Saleforce Nonprofit

In partnership with women’s rights funds, sport for development organizations and feminist sport activists, Women Win launched the ONSIDE Fund — a participatory grantmaking mechanism that rapidly mobilises unrestricted resources for girls and young women-led organisations and groups through a pooled fund.

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10 Steps to Extension Professional 2.0 Remix

Beth's Blog: How Nonprofits Can Use Social Media

The themes science, environmental, nutrition, economic development, children, youth, parenting, and leadership are very much appropriate as this conference agenda from the NACDEP and ACE/NETC shows. Discovery Exercise (from 23 things ). Discovery Exercise. Discover Exercise. Discovery Exercise: 1. Read your feeds.

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Designing Recommendation Systems that Go Beyond "You'll Like This"

Museum 2.0

Pre-Netflix, there was never a history of people giving something "four stars" when they dropped it in the return slot. Type in How Children Fail by John Holt, and you'll find its antithesis: Digital Fortress by Dan Brown. This is an undoubtably silly exercise.

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