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Reflections from Social Good Brasil and a New Word: PhilanthroTeen!

Beth's Blog: How Nonprofits Can Use Social Media

I’ve just returned from keynoting the first Social Good Brazil conference that took place in Florianapolis, sometimes referred to the “Silicon Valley” of Brasil and where the nonprofit, social good, innovation, and technology community is leading the social change movement. Teens As Free Agents.

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Six New Games for Change: Check Out the Future of Gaming for Good

NTEN

By Jeff Ramos, Community and Content Manager, Games for Change. For the first time, this year's Games for Change Festival created an opportunity for producers of games in development to get live feedback from leading game designers, educators, and funders on the main stage. BOTTOM LINE & FUNDING. JURY FEEDBACK. JURY FEEDBACK.

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The One Thing Successful Fundraisers Carry in Their Back Pockets

Connection Cafe

Meet Katie: When I first started working in the nonprofit sector, my job was to host learning opportunities for teen girls. Katieā€ was one of the first girls I ever met, a 12-year-old who loved ballet, soulful music, and chocolate chip cookies. ” The Power of a Good Story. Katie had also been born with a cleft lip.

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Ten Things Nonprofits May Not Know About MySpace [But I Wish They Did]

Nonprofit Tech for Good

Famous on MySpace and to teens across the world, outside of MySpace they are hardly known. You don’t hear about it much anymore, but in 2007 there were many stories of how MySpace was helping bridge the digital divide because low-income youth were logging in and teaching themselves HTML code. Think about that for a minute.

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Giving the Gift of Accessibility

Beneblog: Technology Meets Society

: ā€¢ I hope you'll pass on to the donor that I, for one, couldn't have received a nicer gift than a book I can read in braille, in my comfy reclining loveseat, to the melodies of soft classical music, a lilac candle burning, diet cream soda within reach (.), Rendezvous with Destiny: Ronald Reagan and the Campaign That Changed America 4.

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Meditations on Relevance, Part 3: Who Decides What's Relevant?

Museum 2.0

Here are two examples: Our Youth Programs Manager, Emily Hope Dobkin, wanted to find a way to support teens at the museum. Emily started by honing in on local teens' assets: creativity, activist energy, desire to make a difference, desire to be heard, free time in the afternoon. Subjects to Change was born.

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Museums and Relevance: What I Learned from Michael Jackson

Museum 2.0

By a strange and lucky coincidence, I was at the Experience Music Project and Science Fiction Museum (EMPSFM) in Seattle for a two-day workshop. It is apropos that the EMPSFM workshop was focused on how the museum can deepen relationships with teen audiences. Do these teens need EMPSFM to survive? Probably not.

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