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Teenagers, Space-Makers, and Scaling Up to Change the World

Museum 2.0

This week, my colleague Emily Hope Dobkin has a beautiful guest post on the Incluseum blog about the Subjects to Change teen program that Emily runs at the Santa Cruz Museum of Art & History. Subjects to Change is an unusual museum program in that it explicitly focuses on empowering teens as community leaders.

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5 Ways Hands On Nashville Rocked The Music City on #GivingTuesday

Connection Cafe

Last week, I shared how lives are changed when #bigkidsgive and 5 tips on how you can rock #givingtuesday like Camp Kesem. This week we’re talking #bikesandbakedgoods (a winning combination), and how Hands On Nashville used #GivingTuesday to create local impact – with 5 fundraising ideas to help you rock your next campaign.

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Ten Things Nonprofits May Not Know About MySpace [But I Wish They Did]

Nonprofit Tech for Good

Famous on MySpace and to teens across the world, outside of MySpace they are hardly known. The mother from Missouri that pretended to be a teen boy and cyberbullied a young girl to the point where she committed suicide.Tragic yes, but MySpace’s fault? I have to say, in my experience nothing changed when Fox News Corp.

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Meditations on Relevance, Part 3: Who Decides What's Relevant?

Museum 2.0

Here are two examples: Our Youth Programs Manager, Emily Hope Dobkin, wanted to find a way to support teens at the museum. Emily started by honing in on local teens' assets: creativity, activist energy, desire to make a difference, desire to be heard, free time in the afternoon. She surveyed existing local programs.

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Museums and Relevance: What I Learned from Michael Jackson

Museum 2.0

By a strange and lucky coincidence, I was at the Experience Music Project and Science Fiction Museum (EMPSFM) in Seattle for a two-day workshop. It is apropos that the EMPSFM workshop was focused on how the museum can deepen relationships with teen audiences. Do these teens need EMPSFM to survive? Probably not.

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Does Your Institution Really Need to Be Hip? Audience Development Reconsidered

Museum 2.0

It was a local history urban scavenger hunt that sent teams of 2-5 people out into the city to track down as many historic checkpoints as they could over the course of an evening. Everything about the event--from the time slot to the tone of the content to the music played--was designed for that audience. Performances just for teens.

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Groundswell Book Club Part 1: Listening

Museum 2.0

I watched many entertaining shorts featuring students explaining exhibits to the beat of popular and illegally uploaded music. When I watch the videos teens created at the Exploratorium and post on YouTube, I see the aspects of the exhibits they thought were most important to share with their classmates. What do you want?”

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