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Teenagers, Space-Makers, and Scaling Up to Change the World

Museum 2.0

This week, my colleague Emily Hope Dobkin has a beautiful guest post on the Incluseum blog about the Subjects to Change teen program that Emily runs at the Santa Cruz Museum of Art & History. Subjects to Change is an unusual museum program in that it explicitly focuses on empowering teens as community leaders.

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Six New Games for Change: Check Out the Future of Gaming for Good

NTEN

By Jeff Ramos, Community and Content Manager, Games for Change. For the first time, this year's Games for Change Festival created an opportunity for producers of games in development to get live feedback from leading game designers, educators, and funders on the main stage. BOTTOM LINE & FUNDING. BOTTOM LINE & FUNDING.

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Meditations on Relevance, Part 3: Who Decides What's Relevant?

Museum 2.0

Here are two examples: Our Youth Programs Manager, Emily Hope Dobkin, wanted to find a way to support teens at the museum. Emily started by honing in on local teens' assets: creativity, activist energy, desire to make a difference, desire to be heard, free time in the afternoon. Subjects to Change was born.

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